Vuron Posted:
Honestly it all comes down to whether you want large klans to dominate domination. Yes the various scoops that you can get via antifreeze, chocolate, yellow and pistachio are critical to determining who actually wins in a bracket the game currently is a function of who can get the most players/alts in on a raid simultaneously.
Without a hardcap on vanilla, vanilla raiders will always dominate domination. For instance let’s bumume a really really good solo player who is going to focus on domination this week. They have a maximum of 40 visits bumuming that they’ve banked 12 visits waiting for this domination week to end.
In that week in theory they could earn the following
Antifreeze-40
Chocolate- In theory virtually unlimited but in reality 40 scoops would be about the maximum
Yellow- 120
Pistachio- 60
Vanilla- 82
For a total of roughly 300 scoops or 75 cards. In reality this is never going to happen due to the unlikeness of maxing out your solo vanilla and getting anywhere near enough 3 scoop speedrun times.
In contrast a klan vanilla raids using 10 characters is going can net roughly 80-100 vanilla scoops per raid. Two klan raids a week using 10 characters will net roughly 160-200 vanilla or 50 cards. Right there the klan raids have basically negated any sort of strength wonderplayer has in regards to domination. The numbers get even more ridiculous if you bumume larger raids.
When you consider that the solo player is going to have to compete against multiple people benefiting from klan vanilla it’s surprising that a solo player can ever medal in the upper brackets.
Honestly if you want a game based on klan vs klan then there are better designs that can be implemented. If you want a strict accounting of who is the best player in the game then you need to limit the overwhelming impact of vanilla on the game.
Maybe weakening bumholes and increasing the costs of shield would do that but honestly I think it would simply shift the balance of power even more firmly into the hands of raiding klans. I’m not saying that’s necessarily a bad thing but that if you are wanting to grow the userbase as quickly as possible a game that is dominated by older established players is not conducive to getting new players interested.
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