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(I showed the intro last time and the first floor’s always very straightforward, so we’ll just get straight into the game to speed things up a bit.)
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Spinning his trusty pistol around his hand, Sir Kennel circles the building the distress call came from. As he approaches it, he hears doors opening and low moans on the inside: someone or something is alive in there. He steps through the entry to find himself being fired at by another marine, with vacant eyes.
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Before the dead man can fire another sluggish shot, Sir Kennel spins his gun into the air, grabs it, then fires 3 quick shots into the monster. It falls, dropping a medpack. Confidently, he strides into the room the monster came from, taking out a few more of the creatures with ease. His confidence fades when he suffers several grazes from a shotgun blast at medium range.
Swearing, he unloads his pistol into the sergeant before it can reload. Looking around for any supplies, he stumbles around the corner, right in front of a waiting former human! He dispatches it, but not it shoots him twice at close range. In great pain, he searches the rest of the floor, finding nothing useful except more 10mm ammo. He also grabs one of the dead marines’ pistols and holsters it, ‘just in case’. Ignoring the bleeding from his wounds, he walks down the stairs, vowing not to underestimate his enemies next time.
On the 2nd floor, Sir Kennel finds himself in a long hallway, with 2 visible doors.
Log in to see images! Something_Witty edited this message on 06/04/2008 5:16AM |
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Posted On: 06/04/2008 5:15AM | View Something_Witty's Profile | # |