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It would be very nice if, after spending four scoops on a Domination card and seeing two cards that you absolutely do not want (say, Switcheroo vs. Peeping Tom), that you could choose instead to lose one scoop (random or selected) to get one random card.
Even without removing the offered cards from the pool of possible cards, this would be a very strategic option for people with few and many cards, and it would certainly lessen the sting of seeing cards you have stocked up on simply because you never bother to use them.
Finally, would it be too much trouble to add a link to the end of the card buying process that would return you to the card buying page? Something like, “Buy this card and buy another!” beside “Buy this card!”? It’d make mbum purchasing cards so much easier. |
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Posted On: 03/19/2008 8:48AM | View Invariel's Profile | # | ||||||
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Currently, there are 4 ‘Attack’ Cards (bumhole, Destroyer, Shotgun, Thief), 2 ‘Self-Help’ Cards (Modest Improvement, Switcheroo) and 1 ‘Reconnaissance’ Card (Peeping Tom).
This means you’re more likely to get ‘Attack’ cards than ‘Self-Help’ cards, which means that most Domination plays are going to be about screwing over other players. I’d like to suggest some cards that would keep a balanced gameplay but offer more strategy to the game.
‘The Mystery Leftovers‘ – Gain two random scoops for yourself (Combined with Switcheroos & Modest Improvements, it could make an interesting endgame for the Min Scoop Run, as well as to help defend against the random Shotgun from another player)
‘The Wall’ – Cancels the effect of the next card played on you by another player. Note: Only one ‘The Wall’ may be active at any one time. If you play a second ‘The Wall’ while the first is still active, it’s effects are lost. You can play a new ‘The Wall’ card immediately after the first has triggered and is no longer active. (You‘ve got a solid lead of about 40 scoops, but you just used Peeping Tom to find out that the guy with 3 scoops is packing 5 bumholes. Luckily for you, you‘ve got a couple of The Walls, so if you stay alert and pay attention during the endgame, you may just be able to keep your scoops and win the round.)
‘Mbum Chaos’ – By using this card, two random players (possibly even yourself) are selected, and a random flavor is chosen. Those two random players immediately swap scoop totals in that flavor. Note: Only one ‘The Mbum Chaos’ card can be purchased, per player per round. (So someone has found a legal way to work the system and ambum an insane amount of Chocolate Scoops? No worries! With this card, you might have a chance to screw with them… or it might just screw you or one of your buddies over. If you’re lucky, this card could change the game. If you’re unlucky, you may just have traded your 25 Lemon Scoops for Lil’ Abner’s one. But the mere existence of this card means that no one can ever be sure that they‘re safe.)
‘Take My Scoop, Please’ – This card, once played, ensures that any random scoops lost from attacks (such as from an bumhole or Shotgun) are taken from your most scoops first (I.e., your ‘Fave Flav‘). Specifically targeted attacks (such as Destroyer) still work normally, as would ‘Mbum Chaos’. Note that if your ‘Fave Flav’ changes for any reason, then this card simply follows over to the new flavor. (Many wonderful strategies could utilize this card)
’The Equalizer’ – This card serves but one purpose: to remove your opponent’s Domination Cards from their hand. For each ’The Equalizer’ you play on a chosen opponent, they will lose one random card from their hand. You cannot force a player to below 5 Cards, however. (Jesus Christ, that guy has 35 Domination Cards? What the hell, man? We’ve got to bring him down to size, so let’s team up!)
Just a few off the top of my head. Acid Flux edited this message on 03/19/2008 10:08AM |
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Posted On: 03/19/2008 10:05AM | View Acid Flux's Profile | # | ||||||
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Acid, I like the ideas you’ve posted, especially the Equalizer. The Mystery Leftovers isn’t that interesting, though, since it basically is the same as Modest Improvement but worse, unless I’m missing something.
Also, what is the value of Switcheroos? Maybe I’m not getting it since my team is only getting competitive in the endgame, but it seems to lack much use. |
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Posted On: 03/19/2008 8:26PM | View SlightlyEvil's Profile | # | ||||||
SPOILER ALEART NEW CARD PIC!!!!!!!!!!!!!!!1111!!!!!!!
Log in to see images! |
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Posted On: 03/19/2008 8:35PM | IWILL****ONYOU | # | ||||||
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SlightlyEvil Posted: Ah, I forgot that Modest Improvement gives you two of your choice of flavor. I thought it was one. Leftovers should be 3 random, then.
Well, since all I can seem to get is Chocolates & Lemons, I earn 10+ Lemon Scoops, then buy a card with 4. If I get a switcheroo, then I swap those Lemons over to Antifreeze, Pistachio or Vanilla, giving me 6+ scoops in a category that normally hard for me to acquire. Then I go earn more Lemons, and repeat the process. As I get more proficient in earning other flavors, the Switcheroo will be less important to the way I play. |
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Posted On: 03/19/2008 8:36PM | View Acid Flux's Profile | # | ||||||
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I like the idea of somehow being able to choose between 2 different cards if you get 2 “bad” ones. The Switcheroo vs. Peeping Tom happened to me 3 ****ing times this round. |
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Posted On: 03/19/2008 9:12PM | View windandwater's Profile | # | ||||||
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I used three Peeping Tom’s this round and it helped me secure 2 Trophies. |
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Posted On: 03/19/2008 9:54PM | View Acid Flux's Profile | # | ||||||