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All the cards look really good. I bumume a new season would start when they get implemented? also
Mirror Mirror: Sends the next attack that comes your way back at the source WHY ARE WE PLAYING WITH YUGIOH CARDZ NOW?Log in to see images! |
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Posted On: 12/10/2008 9:29PM | View Jwred5's Profile | # | ||||||
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bummoppet Posted:
Suggesting new cards and discussion on potential future cards. |
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Posted On: 12/11/2008 2:24PM | View BINGEBOT 2015's Profile | # | ||||||
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My idea is a donate type card. A lot of people join together to win and split the dividends. A donate card would keep this going and be helpful.
Of course someone will say, “but then people will donate to their alts!” Well, they can already do this with a thief card. Two single players cannot. |
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Posted On: 12/13/2008 10:12PM | bummoppet | # | ||||||
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bummoppet Posted:
There is an enhancement (further down the list) to stop usage of cards on alts (or klannies). Once this is done it would make more sense to have “Card Giv’r” and “Scoop Giv’r” type cards.. these were considered previously. Once we have goals like “End on a target number”, “fibonacci sequence” it’ll make sense to give people scoops as a strategy to screw up their target scoop counts.. |
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Posted On: 12/17/2008 4:26PM | View BINGEBOT 2015's Profile | # | ||||||
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That would make those medals very fragile if there’s no way to defend your position as we do now via shields. Also, giving cards to disrupt such sequences would be tactically identical to stealing or destroying them. |
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Posted On: 12/17/2008 4:44PM | View meeeeeeeeee's Profile | # | ||||||
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a higher cost bumhole card would be nice |
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Posted On: 12/17/2008 4:50PM | View ezek's Profile | # | ||||||
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ezek Posted:
Higher cost cards are in the queue, but a low priority at this point. Stay tuned. |
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Posted On: 12/17/2008 4:53PM | View BINGEBOT 2015's Profile | # | ||||||
20 Scoops: Homeland Security: Sends a random player to another match/table. |
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Posted On: 12/17/2008 4:54PM | View Sapper's Profile | # | ||||||
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BINGEBOT 2015 Posted:
Shield could block the effects I guess..? |
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Posted On: 12/17/2008 4:54PM | View BINGEBOT 2015's Profile | # | ||||||
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I think a fun card that should be rare and high cost(as in there would only be like 2 or 3 a week in an entire bracket, if that much) is one that would totally randomize the distribution of scoops. It would really mess up anyone tiring for fave, and in the future Fibonacci- in fact it would devastate a fibonacci. It would also make min scoops easier if you wanted to use it on yourself. Adapt edited this message on 12/17/2008 6:15PM |
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Posted On: 12/17/2008 6:15PM | View Adapt's Profile | # | ||||||
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BINGEBOT 2015 Posted:
well im not sure what youve got planned for a higher cost card but 4 for 6 doesnt really do it in most cases. if your lucky enough to get to choose an bumhole that is
8-10 for 16-18 would be nice though |
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Posted On: 12/18/2008 7:02AM | View ezek's Profile | # | ||||||
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ezek Posted:
I was thinking more double the price, so 8 scoops. I would post ideas here, but we’re too far off yet, so I want to keep this thread to 4 scoop cards for now Log in to see images! |
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Posted On: 12/18/2008 9:38AM | View BINGEBOT 2015's Profile | # | ||||||
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How about a card specific to each Domination Theme week? |
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Posted On: 12/19/2008 8:08PM | View Invariel's Profile | # | ||||||
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Invariel Posted:
Only problem with this is dev time.. if we’re going to make a card, it might as well be permanent. I’m open to trying a card first in a Theme week. |
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Posted On: 01/02/2009 10:43AM | View BINGEBOT 2015's Profile | # | ||||||
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But it would be permanent, for the recurring themes. Log in to see images! |
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Posted On: 01/11/2009 2:49PM | View Invariel's Profile | # | ||||||
Grenade: Destroys 2 random scoops from a selected player which cannot be deflected by a shield
Ball-Gag: Disables the player’s ability to play cards for a limited amount of time regardless of any shields (will not affect sheilds). The card will expire either by waiting it out or until they play the…
Megaphone: Nulls the effects of a Ball-Gag, allowing you to use your cards again.
The last two cards will be especially useful against anyone at the upcoming end of a dom round and have no scoops to lose or just about anyone that wants to cause trouble then because they can’t win any medals. |
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Posted On: 01/16/2009 1:57PM | View -XI-'s Profile | # | ||||||
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Invariel Posted: |
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Posted On: 01/26/2009 9:04PM | View BINGEBOT 2015's Profile | # | ||||||
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-XI- Posted: Not a huge fan of this. -XI- Posted: This idea is very similar to the “male reproductive organshot” idea we had before. I got rid of it for some exploitable reason that I can’t think of right now. But the basic premise was, use the card, choose a character, the next card that character uses has no effect.
-XI- Posted: Sounds complicated.. easy is better Log in to see images!
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Posted On: 01/26/2009 9:10PM | View BINGEBOT 2015's Profile | # | ||||||
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Super bumhole: Destroys 10 random scoops from the player with the most scoops in a random bracket |
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Posted On: 02/10/2009 10:49PM | View quangntenemy's Profile | # | ||||||
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This is a kind of out there idea, but ive been tinkering with it for a few weeks.
Premium Cards: When you REALLY want people to hate you. A few simple but effective concepts that seem a little to *ahem* beefy for regular cards, if these were to become active I would bumume they would cost 6 to 8 scoops under normal cirgreat timesstances (i.e. non theme weeks)
Here is a sampler of the Premium Cards The Sniper OR The Achilles Heel (name undecided): This card will remove 2 scoops from a player, regardless of shield status. The Reflector: This card will return half the damage to whoever used a card on you (rounded up, and simply negating the Thief card) The Card Crusher: Play this card to destroy a (non-premium) card in the victims hand. You do NOT choose the card. The Invisible Man: Make your card and scoop status invisible to everybody for a given period (until somebody plays a peeping tom?) (Scripting may be a **** on this one though) The Saboteur: Switch two flavas of an OPPONENTS scoops. (If played correctly it would be quite valuable) The Destroyer Mk. II: Destroy up to THREE scoops of your choice. The Decent Improvement: Add FOUR scoops of your choice. The Nuke: Destroys 25 random scoops throughout the entire bracket, the users scoops are also at risk at this, and shields are ineffective.
Here are a few non premium ones id like to see though. Meet the siblings to the bumhole card The male reproductive organ: Removes 5 scoops from the player leading the fave flava department. Needless to say the scoops are in the flava in which they are leading in. The Douchebag: Removes three scoops from the player leading the max min criteria, these scoops are from the flava with the least scoops. dobnits edited this message on 02/23/2009 5:58PM |
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Posted On: 02/23/2009 5:55PM | View dobnits's Profile | # | ||||||
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