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I would like both. bumhole with full power if you’re 4 scoops or below. bumhole with reduced power if you’re not. |
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Posted On: 07/26/2008 2:44PM | View meeeeeeeeee's Profile | # | ||||||
meeeeeeeeee Posted:it is already extremely powerful, if you combined the best of both versions like that no one would ever pick any other card
i mean seriously
look at destroyer and see what i mean |
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Posted On: 07/26/2008 2:56PM | View zigzagoon's Profile | # | ||||||
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zigzagoon Posted:
No one picks Destroyer because of Shotguns and/or Thieves which have a better effect.
You can have those, just reduce the chance of bumholes appearing. Make it more rare. |
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Posted On: 07/26/2008 2:59PM | View Fran's Profile | # | ||||||
then why aren’t we improving destroyer instead of whining about the bumhole nerf?
and if you make a card that is more rare and more powerful than the other cards, there is less strategy and more luck involved in card purchases. let’s say you spend four scoops and see your three available cards: two regular cards and one super awesome rare card. which one are you gonna pick? oh jesus that is a difficult decision |
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Posted On: 07/26/2008 3:10PM | View zigzagoon's Profile | # | ||||||
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Make it two different cards then (with combined likelihood of appearing as the single bumhole does at the moment) meeeeeeeeee edited this message on 07/26/2008 3:13PM |
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Posted On: 07/26/2008 3:11PM | View meeeeeeeeee's Profile | # | ||||||
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No ties made for an interesting alternate strategy to mess with players: create a tie. I do think that is really only a valid strategy in the top brackets where players have that sort of griefing attitude toward each other.
If brackets were smaller, say 15 to 20 players max, I think it would be fine. I think it would also allow players who want to be competitive, but can’t play religiously every single week a chance to still come out as an aggressive player as long as they make the weeks where they do play count. Honestly I think it has to be frustrating as hell to watch the same players week after week take home 2 – 4 medals. Fewer medals will mean harder work in all the brackets, but those who happen to have team advantage in the upper brackets won’t be able to consistently widen the gulf between themselves and other players.
On the flip side, I know it made quite a few players (both klan and solo) feel there was not a lot of point in trying, since totals were being set as high as humanly possible. You have to figure every bracket went from 15 possible winners to 3. Most players like to see a “you win” at the end of the game they are playing every once in awhile. The unwinnable games are the ones most people lose interest in, or quit in disgust. So, perhaps until new medals are introduced bring ties to a two way, maybe even a three way option? I mean who doesn’t like a three way? Log in to see images!
As for The bumhole, along with the destruct-o-rama fun, part of the point of the card has always been the potential to hit hard enough to open a path to sneak in a win. As long as there are mbumive quantities of scoops available, The bumhole should be stronger, imo. The reduced power really gives an insane advantage to klans that can afford to have players act as “meat shields.” If there are 2 or 3 players willing to leave all their scoops exposed – even if they aren’t raiding – it is damn near impossible to work through the walls to get to the people who are actually playing.
When someone has 150 scoops sitting there it just takes too much to get through them, and ends up feeling pointless. An bumhole that hits for 5 takes 30 cards to eliminate 150 scoops, bumhole that hits for 6 takes 25 – and, that is if no one else has any scoops. So it takes 100 – 120 scoops to do the damage. You just have a better chance ignoring it completely and leaving your scoops on the board and hoping someone else will get bored and hit the person above you. The power of The bumhole came in the ability to honestly shift who was winning. With the reduced scoop count I feel like the Shotgun and Thief are much more powerful, since they can target the person you want to target.
I love the idea of The bumhole doing the 10 scoops if you have less than 4 scoops, and then switching to the hit for 6 version if you have 4 or more. That would be a fantastically fun card. |
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Posted On: 07/26/2008 3:36PM | View scully's Profile | # | ||||||
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- I love the no ties rule. Domination should be an enthralling fight with only a few winners. It sucks if it is beforehand obvious who wins and all others are annoyed and stop competing. Klan cooperation would still be useful – they work together to get more scoops in raids than klanless players, and if they are in the same bracket – and under normal cirgreat timesstances they aren’t all in the same bracket – they can agree who goes for which medals and fight together against competitors. It’s ridiculous that the same people get 4 shinies week for week in what should be the most difficult bracket of them all. Keep the upper brackets small, 20 persons sounds about right. Mostly less than half of a bracket is seriously fighting for medals in a given week, the others may buy some cards to stir up some trouble but many don’t even do that. The lower brackets, at least the brackets for players without medals, should be bigger, maybe 40 players because there are to many people in them who are not interested in domination and just got some scoops by playing the game. ­ – bumholes shouldn’t be to powerful but always dangerous. Ideally in a well balanced system most people would just buy some cards hoping to get something useful for their aims and not either card down entirely or keep all scoops. meeeeeeeeee Posted: I really like this idea but I would modify it: if you are below 4 scoops the card has a very high destruction power but it destroys randomly scoops of one of the three players with the most scoops and you don’t know who you’d hit. I think originally the bumhole card was intended to be used by people who don’t go for medals but want to rough their bracket up. If you have more than 4 scoops it works like this week and attacks the player with the most scoops. The first version would be less, the second more targeted and tactical useful than the original bumhole. How much damage exactly would be the best for a balanced game should be tested within the next weeks. |
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Posted On: 07/26/2008 4:21PM | View Amasius's Profile | # | ||||||
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Why not just make the bumhole destroy 10 random scoops on the board? Players with more scoops will be more likely to lose more scoops, of course, by simple probability. |
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Posted On: 07/26/2008 4:32PM | View Arktor's Profile | # | ||||||
That would destroy multiple shields. Too powerful. |
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Posted On: 07/26/2008 4:52PM | View Vultan's Profile | # | ||||||
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Has anyone ever mentioned the idea, since they are, you know, medals, to have gold, silver and bronze? You wouldn’t need to go back to the old tie rule, but you’d still have up to nine winners per bracket. |
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Posted On: 07/29/2008 12:52AM | View May Hem's Profile | # | ||||||
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Anyone else unable to buy cards after hitting 30 and then using some? I’m at 28 and it’s telling me I can’t buy any more. |
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Posted On: 07/29/2008 7:35AM | View kittiejenn's Profile | # | ||||||
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kittiejenn Posted:
I haven’t hit 30 this round, obviously report it. I’ll go buy enough on one of my characters and see what happens.
EDIT: Nope, no problem. Checked after just using a couple cards and could rebuy. Bought back up to 30 cards, equipped shields and had someone hit me to get rid if a card and could rebuy. Must be a glitch on your side of things. Log in to see images! scully edited this message on 07/29/2008 3:11PM |
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Posted On: 07/29/2008 3:00PM | View scully's Profile | # | ||||||
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scullyangel Posted: |
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Posted On: 07/30/2008 2:32AM | View kittiejenn's Profile | # | ||||||
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