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eponymous_ennui's Flamebate Posts
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(D&D 3.0) The Citygenericangstyposter Posted:
If nobody’s going to stop Timothy from grabbing the pouch, I’m going to roll yet another Spot check for him to see if he notices those annoying little maggots before he grabs the pouch. Regardless, imagine a blood-encrusted leather pouch if you will. That surely can’t be safe, even without the maggots; all the more so if the guy was diseased or poison. (view post) |
11/18/2007 |
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(D&D 3.0) The CityNight Gaunt Posted: As far as you know, the Vasharan are a bunch of humans who live out over the eastern mountains in a little town and keep mostly to themselves. It’s said by the Paladins of Heironeous that they are irrevocably evil, every single last one of them, but those tincans say that about everyone who doesn’t abide by their moral code anyway. They do have some rather fascinating necrophagic technology, though you never had a chance to examine any of them before. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted:
The first most obvious thing you notice is that the corpse is wearing chainmail. That is obvious enough even to the other dim-witted fools in the cell, but you notice something else interesting about the chainmail: it is completely new. Well, was completely new at least, until time and rust happened to it. But it has not seen any combat whatsoever. No scratches, no marks, nada.
Other than that, all you see that might be of interest is a blood-soaked pouch on the girdle the dwarf is wearing. (view post) |
11/18/2007 |
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(D&D 3.0) The CityNight Gaunt Posted: You wrack your mind furiously, trying to think of something- anything- that may create these little pseudo-maggots, but noth-... wait. You vaguely remember coming across something related to worms in a Vasharan book some time back in the Academy. The Vasharan used natural maggots for some other more sinister purposes in some of their arcane rituals, but damned if you can remember more about it. Regardless, you’re pretty sure you wouldn’t want to get any of those things on you. The maggots, upon touching the earthen floor, immediately burrow into the ground, leaving only a small hole to remind you of where they used to be. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted:
Hrm. You could do a Spot check on it (+0 Wis), but Search necessarily means that you need physical contact with the thing you’re searching with. (view post) |
11/18/2007 |
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What are you listening to RIGHT NOW??Jamiroquai – Music of the Mind
Just before this was Great Big Sea’s “The Jolly Butcher”. (view post) |
11/18/2007 |
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(D&D 3.0) The CityNight Gaunt Posted:
The worms wriggle even more as you prod them, and a small number of them falls onto the broken handle and starts crawling, extremely slowly, up towards your hand. It might take them anything from a whole minute to reach any part of you, though, so you’re relatively safe from actual contact with those things.
For now. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted:
Unfortunately, while a good number of armour types have pins, this one does not have any. At least, not at first sight, and not as far as Almec knows. However, should anyone decide to run a Search on the corpse, who knows if you might find otherwise; but that, of course, means said person has to actually touch that corpse. (view post) |
11/18/2007 |
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(D&D 3.0) The CitySabre_Justice Posted: |
11/18/2007 |
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(D&D 3.0) The CitySabre_Justice Posted: You tug at the quick-release spool and the two outer buckles snap from the pressure, splintering uselessly and causing the front mail to fall off the corpse. Strange. The copper in the buckle must have been extremely eroded for it to snap like that. With the armour off, however, a gruesome sight is revealed. The whole upper torso of the dwarf has been flayed and skinned, the ribcage torn open to reveal the heart and lungs inside. There isn’t much left of the heart or lungs, though: everything inside has shrivelled and turned into a blackened, putrid husk of what it used to be. Within the chest walls you can see a white squirming mess of something, you have no idea what, but it’s definitely still alive. Cenbuma: The insides have underwent necrosis, as expected, but the wilting is new. Maybe it’s due to the slow rate of natural decomposition that causes the shrivelled drying-out of the organs. The insides are crawling with what appears to be, at first sight, maggots, but there are no flies buzzing around, so it does not make sense for it to be true maggots. The armour clanks dully onto the earthen floor, the insides of the front completely covered with clotted gore and blood. The back mail, still trapped by the corpse’s position on the floor, remains in place, though you can see that a pool of blood has obviously collected onto it from the spillage. The air in the cell is now filled with the tart stench of decay mingled with the metallic overture that comes with so much blood. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted: OOC: Hahaha! 100xp for the smarmy rogue. Sabre_Justice Posted: Approximately 50 years old, considering how the war took place about 4 years back. The East End style is noted for its unpatterned front and elaborate flutes carved into the back, obstinately for protection against projectiles but really just a relic from a former age where the whole armour was covered in flutes and grooves. (view post) |
11/18/2007 |
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(D&D 3.0) The CitySabre_Justice Posted: You see the dwarf, bedecked in all its petrified glory. Yes, it is armour: chainmail, in fact, most likely made pre-War East End style if your eye does not fail you. The “necromancer” is holding a broken axe shaft and struggling with some of the buckles on the armour: heh, looks like he hasn’t quite found the quick-release spool on the inside to undo the outer straps. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted: You’re not proficient with medium-armour either, my dear boy. Log in to see images! The “necromancer”, thankfully, hasn’t quite snapped off any limbs yet, but he does seem to have having a bit of problem removing the armour without doing so. (view post) |
11/18/2007 |
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(D&D 3.0) The CityNight Gaunt Posted: You fumble a bit with the chainmail. The buckles and hoops are, somehow, more perplexing than swearing in Halfling, and you have no problems with the latter whatsoever. It’s just that… by the Xammux, how does anyone get themselves into such a vise that just bloody refuses to come off? Regardless, as you cast a trained eye over the faeces-covered corpse, you notice a few things of note. Firstly, no man is allowed to wear armour into a prison cell. Invariably, as you’ve all well experienced, your armour and items are confiscated upon entering the dungeon; why, then, was this dwarf allowed to keep both his armour and weapon, broken though it may be? Secondly, he’s not wearing any boots, but all of you were allowed to keep your shoes. Thirdly, there does not appear to be any immediate damage to the body as far as you can see. How did he die, then? Maybe someone with armour proficiency can help with the chainmail. Cessana: The corpse has been here obviously for some time now; rigor mortis has set in fully, and the limbs are absolutely petrified, making it yet even more difficult for you to remove the chainmail without snapping off an arm or the whole torso. No immediately visible wounds that may have contributed to the cause of death; disease? If so, is it still diseased and contagious? No flies around the corpse either, strangely enough. Might be because the dungeon’s located several feet down, but for a corpse to have stayed here for so long covered with human effluent, it’ll be unlikely that not a single fly has been attracted to it. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted:
Cenbuma: “Timothy” approaches your corpse and looks like he’s about to riffle through his pockets. Oh, the cheek!... but as long as he keeps his hands to just the pockets… Still, it is your corpse after all. (view post) |
11/18/2007 |
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D&D Interest Checkgenericangstyposter Posted: |
11/18/2007 |
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(D&D 3.0) The CityNight Gaunt Posted: Cenbuma: Further examination reveals the rotting corpse of a dwarf, still clad in dwarven chainmail with a broken axe-handle still in his right hand. Interesting: you never had the chance to examine a dwarf before. Perhaps this may be your chance. Adin brushes aside some of the hay and reveals what appears to be a corpse. (view post) |
11/18/2007 |
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(D&D 3.0) The Citygenericangstyposter Posted:
You peer around the cell. It’s dingy and has the familiar smell that dungeon cells everywhere soon develop beneath the gag-worthy ones of **** and ****. The floors are earthen and might possibly allow you to dig a pbumage out with a spoon in, say, oh twenty years perhaps. The bars are made of rusted iron but still strong despite the number of sweaty palms that must have gripped it over the past few centuries. The walls, on the other hand, are carved from stone and cemented together by mortar; they look sturdy enough to withstand a siege catapult or two.
There’s the **** pit in the corner of the room, and a little bench chained to the wall in the traditional fashion of prisons everywhere. You wonder if it’s the same architect who designed all of these places, or if they hired the same interior designers. Still, whichever it may be, the bench is there as right as rain.
Other than that, there’s nothing really noteworthy in this place. Unless, of course, you really want to dig through the **** pit… (view post) |
11/18/2007 |
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(D&D 3.0) The CityNight Gaunt Posted: Cenbuma: The stench gets stronger as you approach the straw. It is still damp, likely with the excretion of the cell’s former occupants, but your keen eye catches the sight of a blackened toe barely visible beneath the mess. Zakarion & Voaer: The “necromancer” approaches the **** pit with a curious intensity. You begin to wonder if he’s only just into corpses or if his fascinations extend to other less palatable directions as well. Regardless, you’re in no position to judge, are you? (view post) |
11/18/2007 |
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Riddle Me ThisEDIT: Quote != Edit (view post) |
11/18/2007 |