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I don’t know if 1000 is the magic number, maybe it’s 600? Whatever it is, yes I think that it would even out the game and make it more about strategy (how do you use your scoops) and less about “how can I ‘game’ the system to get the most possible scoops” (It was always my intent for the game to be more about Strategy and less about exploits).
Once this system is in place we can easily focus on more goals (Fibonacci, most destruction, highest natural total [no cards]), better cards or card options (pay 4 for a card, if you don’t like the 3 you got pay 1 to get 3 new choices, pay 6 and choose the card you want) and new themes (themes that aren’t just testing bug fixes, but rather that are actually fun and improve the game) Log in to see images!
Yeah I don’t like the idea of using gambling scripts. So maybe we would put a limit on the number of each scoop type you could earn?? But yeah, you’d need counters and would have to keep track of how many more you could earn that day/week (which is annoying).
Martyr is more for lazy people that just want some extra scoops for no work. It also exists because you can’t get much antifreeze anywhere in the game. I would hardly consider it a viable means for getting scoops. I think I’d rather define a better way to get Antifreeze and just remove the martyr option altogether. I mean really, does anyone actually get scoops that way as their primary source? No.
Yeah I’d probably agree with you on this. Something definitely needs to be done. Not sure what exactly yet.
|Posted On: 07/08/2009 2:15PM||View BINGEBOT 2015's Profile | #|