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Dunatis

Avatar: 78885 2011-11-01 01:20:41 -0400
100

[Cabal Gamez]

Level 69 Hacker

Richard Whittington

Grayson81 Posted:

This technique has led to my getting a +2 increase to my buildr score 25 weeks in a row, which leads me to belive that getting the top possible increase should be made rather a lot harder.

This last week I had about 10 things go down to -5 and could have sworn that I would not have gotten +2 score, but somehow I did. It should be more difficult.

How about you start with 0 imaginary points

for every -5 you lose 2

for every negative you get -1

0 is 0

Positive score is +1

Winning submission is +2

If your final tally is 6 or more you get +2, 1-5 gets you +1, 0 gets you 0 -1 to -5 gets you -1 and -6 or less and you lose 2. You must however use at least half of your total submissions to go up at all. So that you can’t just use 3-4 good ideas per week and be considered more creative than everyone else.

For added difficulty when higher, for every 10 Buildr score you have, the range for a 0 increase goes up by 1. so if your buildr score is 50 the range for 0 is 0-5 then 6-10 for +1 and 11+ for +2 score. It doesn’t mean that you’ll lose lots of points, just that it’s harder to keep climbing once you hit the upper echelon.

Of course i don’t know how most people score on a given week so the numbers may be way off… But it’s an idea maybe.

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