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Really what Hackers need is something other than conventional attacks, which are amusing to look at but are not very effective compared to those of other (non noob) clbumes. I know that during Episode 2 design there was talk of having Hacker attacks do damage over time (like how the endopatch heals you, but the other way around), but that didn’t make it into the final package. Adding am “attacks continue to do damage after the turn in which they’re used” ability to at least some of the Hacker attacks would both serve to make the clbum less weak and more interesting. I mean, other clbumes at least have multiple skill trees. Hackers deserve something more than vandalism hax. |
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Posted On: 11/30/2008 3:11PM | View Possibly a Cabba...'s Profile | # |