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The easiest way I can think of to handle subscriptions is to make their 100% repair cost equal to their purchase cost, and have them take 10% damage very update. That would make the first ‘issue’ cost X, and each subsequent ‘issue’ would be 10% as much. A better method would be to deduct the cost directly from people’s accounts at the update, but I expect that would require more new coding.
As for the benefits, I think that we should think outside the stat box and consider special effects. Constant ego/secondary regeneration, receiving ego for damaging threads, starting thread in-fighting, etc… Naturally, none of these should affect scoops or cards, since that would royally screw up domination. SimplyTHEBEST edited this message on 11/07/2008 12:46PM |
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Posted On: 11/07/2008 12:39PM | View SimplyTHEBEST's Profile | # |