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you are thrown into a town with 39 strangers, no you cant pick who is in your town get over it. each day at rollover you get 6 action points. you can spend them on community projects (building defenses, resources, etc.) or you can spend them searching the wasteland (outside of your towns gates). each movement costs 1 AP, but searching is free. So, if you do leave town, make sure you only go out half of your available APs, because you’ll get stranded otherwise.
every night at rollover, the town is attacked by zombies. they will first hit the defenses you’ve built if any, then people at random. 1 person = 1 defense point. the waves tend to get stronger as you go on. if you survive, next day is about rebuilding, and preparing again.
so, resource management, teamwork, etc.
because your moves are so limited, it’s a very small time commitment each day. there are forums for each town to discuss what direction they’d like to move in (for example, a watchtower costs 12 action points, so it’s a group effort to build.)
sign up, or don’t i don’t care. you can play free, or pay for hero accounts that give you special abilities.
enjoy. |
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Posted On: 12/06/2010 4:30PM | View aSh-gangSTA-685's Profile | # | ||||||
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Just finished using the last of my AP. Game looks interesting, but seems to dependent on not having a complete retard in your group. But, we shall see how this goes. |
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Posted On: 12/06/2010 6:35PM | View CrinkzPipe's Profile | # | ||||||
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Sounds like the Last Stand flash game. |
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Posted On: 12/06/2010 11:05PM | View Aurum's Profile | # | ||||||
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Aurum Posted:
it literally couldn’t be anything further from that. it’s more like forumwarz than it is like that. and it’s nothing like forumwarz.
a day in game takes 24 real world hours. every night at “midnight” (5PM EST I believe) your town is attacked, you get a report, there is no actual interaction.
you work as a team with other real players. when you die in the game, you are dead forever (in that town – free to join a new town).
you spend your turns helping to build or scavenging for materials in the desert. if you run into zombies in the desert good luck. you can restore your turns with water ration (1x per day), food ration (1x per day) and drugs (infinity) – but drugs come with a negative side effect including addiction.
it’s way more turn based strategy RPG mmo, than a flash action-shooter. and way more interesting for that matter. |
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Posted On: 12/07/2010 10:25AM | View aSh-gangSTA-685's Profile | # | ||||||
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Just finished my second day, liking it so far.
Other than a couple people who can not listen and kept trying to build things other than a workshop, we got it out in time. |
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Posted On: 12/07/2010 6:01PM | View CrinkzPipe's Profile | # | ||||||
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Game seems pretty cool. I just completed our watchtower FTW. I registered under Celerysteve so if you want to add me or refer me or whatever or however it works that would be cool… |
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Posted On: 12/07/2010 11:48PM | View Celerysteve's Profile | # | ||||||
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This game is p. cool. |
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Posted On: 12/08/2010 2:24AM | View Aurum's Profile | # | ||||||
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i have in real life things to do thank you anyways Log in to see images! |
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Posted On: 12/08/2010 2:33AM | View Melanin-Enhanced...'s Profile | # | ||||||
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Helpful resources for noobs:
This will let you view the town status typically not available while you are on the map.
http://die2nite.gamerz.org.uk/index.php An interactive map that lets you mark what items were left on the ground, etc.
To use them go to your soul page, click on the settings tab, and enable external apps. Once you’ve down that, you’ll have a key available that you can plug into these sites to get your custom URLs. |
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Posted On: 12/08/2010 10:03AM | View aSh-gangSTA-685's Profile | # | ||||||
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They see my hovel; they hatin’. |
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Posted On: 12/09/2010 9:55PM | View Celerysteve's Profile | # | ||||||
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Celerysteve Posted:
Haha, hovels are an area of contention. Your spending town resources on your own home, which is good for you, but bad for the group as a whole. Some towns, will get to a point where the major projects are done, and theres enough planks to go around for everyone to upgrade to a hovel.
In general anything for your home is frowned upon, except kitchens because they can turn rancid foods into good meals. And labs because they can make drugs.
Of course, how you play is up to you, but its not uncommon for hovel builders to get banished. |
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Posted On: 12/10/2010 11:09AM | View aSh-gangSTA-685's Profile | # | ||||||
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In Spite Of Posted:
I only got three complaints. I’m leading my dudes to victory in the forums so I think most are cool with it. We’re on day four with 24 people left. Hovels are not really all that bad idea, sure they help you, but they also increase the town defense by two and only cost a single plank. |
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Posted On: 12/10/2010 8:11PM | View Celerysteve's Profile | # | ||||||
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17 people left here.
We had a greifer as well who took everything we needed for a watch tower on day 2 and ran out the gates.
We have someone who has been playing this game since before it was translated, so that’s helping us survive this long. |
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Posted On: 12/10/2010 9:14PM | View CrinkzPipe's Profile | # | ||||||
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We have 19 citizens left on day 4. Had 12 die last night, because they were inactive since the start and finally died of thirst. The only other deaths we’ve had is people who didn’t make it back into town before we shut the gates. Not one zombie has made it through our defenses yet (last night we had over 40 more defense points than the horde)
We won’t be building any hovels, we’re spending our planks on a spiked pit (costs 20 planks but it’s worth 50 def)
The 19 of us there are will definitely survive tonight based on the forecasts unless someone gets stupid and dies out in the wasteland.
Plus, all those dead bodies of inactive players means we were able to steal 12 doggie bags to add a major surplus to our food supply! Some of them also had loaded weapons and their welcome packs still so we’re stocked really well.
If you can’t tell I’m really enjoying this game. Log in to see images! |
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Posted On: 12/10/2010 10:42PM | View aSh-gangSTA-685's Profile | # | ||||||
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Had the same thing happen with a guy running off with stuff; at least that’s what he posted as his final words. We got the spiked pit up last night. We’re working on the moat and the well-drilling rig. I saved a guy today then got into some trouble myself a little ways out… those water bombs work great.
Do you know if any zombies killed outside during the day means that many less at night? I would hope so… |
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Posted On: 12/11/2010 12:54AM | View Celerysteve's Profile | # | ||||||
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day 2, lost 9 people last night after someone locked everyone outside hahaha soon to be dead guy Posted: our town is going swell |
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Posted On: 12/11/2010 10:47AM | View cya's Profile | # | ||||||
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Chawin Posted:
that guy just needs for someone to walk out to his location, once a 2nd person is there the zone will be under control (i.e. not outnumbered, remember humans are worth 2, zombies just 1) as long as you leave within 30 minutes of each other he’ll be able to escape. you can use the mini-forum type thing inside the zone to communicate a time you can both agree on leaving the zone
That or take a weapon with you and kill 2 zombies (Plastic Bag + Water is cheap and would work fine)
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Posted On: 12/11/2010 11:47AM | View aSh-gangSTA-685's Profile | # | ||||||
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In Spite Of Posted:
something happened and now i’m in a town on day one :/ im very confused. |
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Posted On: 12/11/2010 12:13PM | View cya's Profile | # | ||||||
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Chawin Posted:
You died, turkey. That’s what happened.
That’s cool though, the thing about you have 30 minutes and you can both walk away. I didn’t know that. |
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Posted On: 12/11/2010 2:53PM | View Celerysteve's Profile | # | ||||||
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Celerysteve Posted:
i didnt die thats for sure, says im still on my first town with no previous towns |
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Posted On: 12/11/2010 3:16PM | View cya's Profile | # | ||||||