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They better not ****ing do this with Warcraft IV. |
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Posted On: 07/02/2009 12:18PM | View Kilroy's Profile | # | ||||||
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“We got quite different answers about local area networking (LAN), where both Dustin or Sigaty said they were still discussing it, however, Pardo knew immediately: “we don’t have any plans to support LAN,” he said and clarified “we will not support it.” The only multiplayer available will be on Battle.net.” – sauce
I find that strange. But by ditching LAN they lose the Koreans, so oh well blizzard. Skyman747 edited this message on 07/02/2009 12:26PM |
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Posted On: 07/02/2009 12:25PM | View Skyman747's Profile | # | ||||||
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Skyman747 Posted:
They cant possibly be ditching LAN entirely. I’m positive battlenet will kick into lan transmission in a lan situation, but you still need to be connected to their battlenet service at the same time. it would be stupid to have an entire house of people’s data going through the same uplink, to battlenet, then back to them. laggggg |
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Posted On: 07/02/2009 12:38PM | View TUBSWEETIE's Profile | # | ||||||
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zigzagoon Posted:
I bumure you, my brother and I have played in the same Battle.net game simulatenously from two computers in the same network, using only one internet connection.
Seriously guys, this isn’t the end of the world. |
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Posted On: 07/02/2009 1:30PM | View wildfire393's Profile | # | ||||||
what i meant was that if your internet connection is down you will not be able to play with your friend who is in the same room as you are, which is absolutely ridiculous
and if you have bad internet that occasionally lags/disconnects you’ll get that while you’re playing on a lan :s
really i don’t care much myself since i don’t play starcraft but this is the kind of thing that makes me loathe the game industry: they turn everything into a service which makes you dependent on the company and if the company goes away you are pwned |
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Posted On: 07/02/2009 5:38PM | View zigzagoon's Profile | # | ||||||
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zigzagoon Posted:
Signed. People shouldn’t have to resort to hax to have basic functionality that has been industry standard for something like 15 years. |
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Posted On: 07/02/2009 5:42PM | View TUBSWEETIE's Profile | # | ||||||
TUBSWEETIE Posted:LAN play is slowly disappearing, you know. Even on consoles, local multiplayer is dying out, and I really don’t know why. It’s a great thing to be able to kill 3 of your friends at a party in Halo, but newer games are simply getting rid of that functionality. |
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Posted On: 07/02/2009 7:20PM | View Kilroy's Profile | # | ||||||
I don’t see why it’s dying out, though. Online gaming isn’t a proper substitute for actual human interaction. Especially since Bnet probably won’t have mandatory IQ and maturity-level tests before allowing someone to join.
TUBSWEETIE Posted:
If it were just activation, then I wouldn’t have an issue with it. |
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Posted On: 07/03/2009 3:01AM | View KaaVink's Profile | # | ||||||
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Kilroy Posted:
The reason it’s slowly dying out is because they don’t make money from the 3 friends playing YOUR copy of the game. They want to sell each person a copy of the game and make them play online cuz then it’s 4 times the money.
Nintendo disagrees with this selfish kind of forced-marketing, which is why they are brutally murdering all the other consoles. |
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Posted On: 07/03/2009 3:09AM | View Shii's Profile | # | ||||||
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Nintendo is also marketing to an entirely different demographic, that probably helps them a whole ****ton. |
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Posted On: 07/03/2009 4:23AM | View Dunatis's Profile | # | ||||||
Shii Posted:
The Pokemon series wants to disagree with you there.
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Posted On: 07/03/2009 6:32AM | View KaaVink's Profile | # | ||||||
KaaVink Posted:well in their defense the pokemon games are kind of designed around the idea that you have your own copy of the game because there are a lot of things that need to be saved between sessions (pokemon, items, abilities etc) unlike for example starcraft where each player who begins the game starts from nothing :/
take a look at other games that are more similar to starcraft instead – advance wars has the option of hotseat as well as download play with more than one DS and just one copy of the game Log in to see images! |
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Posted On: 07/03/2009 2:14PM | View zigzagoon's Profile | # | ||||||
Shii Posted:The Conduit is, other than Red Steel, the only exclusive Wii FPS. Didn’t have local multiplayer. |
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Posted On: 07/03/2009 2:59PM | View Kilroy's Profile | # | ||||||
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Skyman747 Posted:
Yep; to that end, I’d say they must have some sort of alternative to create lag-free play. |
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Posted On: 07/03/2009 4:43PM | View Bigandtasty's Profile | # | ||||||
This video amused me greatly:
http://www.gossipgamers.com/blizzard-angered-hitler-with-no-starcraft-2-lan-play/ |
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Posted On: 07/29/2009 3:07AM | View KaaVink's Profile | # | ||||||
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I think any ‘boycott’ over this issue as as much Log in to see images! as most excuses for piracy are these days. There are a lot of games that require online activation now, and while it sucks, it ruins the experience for almost nobody. I’m pretty sure the majority of games on Steam still made money hand over fist. Every game I’ve seen that somebody cares about having online activation (my brother, mainly), there’s been a hack out in a matter of days to get around the functionality, and there always will be. I use as many no-CD cracks and private servers for games I’ve purchased as games I’ve pirated, and I acknowledge that the only reason I pirate games is because I’m a cheap ****. Pretend you’re in the right all you want while you steal software as you **** about how much better it ought to be, that’s cool. This goes for people complaining that SC2 “costs $150” because they’ve already got two expansions planned too.
Also anyone who thinks Blizzard would forsake the best SC players in the world is pretty dumb. |
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Posted On: 07/29/2009 4:04AM | View Sancdar's Profile | # | ||||||
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Sancdar Posted: |
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Posted On: 07/29/2009 8:54AM | View man-man's Profile | # | ||||||
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When I purchased The Spirit Engine 2, I got an installer file with the game in it. No DRM at all, nothing. I was actually treated like a customer and not a potential thief. Yes, I do believe online activation is a blight on PC gaming and it’s one of the reasons why I don’t buy PC games from major companies anymore. If I want to play a flashy 3D action game, I’ll do it on a console, because consoles are vastly superior in terms of customer treatment. The game always works, there’s no risk of getting SecuROM or any similar bull****, if the company goes bankrupt I still have the game, and I can resell it whenever I want to. |
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Posted On: 07/29/2009 9:40AM | View Nillo's Profile | # | ||||||
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Yeah, I totally forgot about some of the bull**** copy protection schemes. Anyway, I am fine with online activation run by a company that’s proven to be reliable and doesn’t look like it’s in danger of vanishing. I know there are games that had online activation that no longer work at all just by servers failing, and even more than that games with private servers. Everyone hates gamespy, but at least they were around forever. |
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Posted On: 07/29/2009 9:57AM | View Sancdar's Profile | # | ||||||
I have a Starcraft CD lying around the place. IT has the “spwan” function, which is extremely useful in setting up LAN parties. But if it’s not included on SC II, I’m not sure I’m gonna buy it, or just pirate the damn thing to hell. |
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Posted On: 07/29/2009 8:40PM | View Amy Rose's Profile | # | ||||||
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