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It is my personal opinion that some items are underpriced and that others are overpriced. The current submission up for voting offers
* Max Douchebaggery +39 * Max Tears +25 * Defense +5 * Charisma +5 Costing 506,000
However the item released the week before offered these stats
* Max Ego +48 * Offense +23 * Defense +33 and can be bought for 330,000
where as a similar special item also released has these stats
* Max Ego +31 * Offense +15 * Defense +21
and costs 570,000 which is more than the previously mentioned item with lesser stats.
So for now it seems that the system is broken. Something should be done to make the price reflect the stats. |
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Posted On: 04/07/2009 2:34AM | View Xylon's Profile | # | ||||||
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Itembuildr is broken. It also renders collecting .moars less meaningful, since more .moar files could be added at any time. |
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Posted On: 04/08/2009 8:39AM | View Montressor's Profile | # | ||||||
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Montressor Posted:
The prices need fixing, surely a formula could bumign correct pricing. And only the special items should appear in the buildr store, moars should go to the new forums/random forums and the items should go to the respective stores. |
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Posted On: 04/08/2009 5:37PM | View Andy_Dextruss's Profile | # | ||||||
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Yeah, I don’t see why the price of itembuildr items is not a function of the stats and type of the item (possibly with a random component.) It just seems to be “random” and “often very high for weak items” but “very low for good items.” |
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Posted On: 04/08/2009 9:05PM | View Possibly a Cabba...'s Profile | # | ||||||