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On the survey I asked for coop play, i believe it could be more fun then pvp. |
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Posted On: 12/20/2008 7:57PM | View Colonel Bear's Profile | # | ||||||
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Largehardoncollider Posted:
In what way Co-op? Like going two players at the same forum (with increased difficulty), or something more elaborate? |
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Posted On: 12/20/2008 8:41PM | View BirdReynods's Profile | # | ||||||
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I was thinking whole Klans attacking forums. It would give a chance to make more difficult forums. If a whole klan could attack, a 70 level forum would be quite plausible. |
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Posted On: 12/20/2008 8:55PM | View The Suspender's Profile | # | ||||||
I’ve always wanted this and I’m day one |
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Posted On: 12/20/2008 10:06PM | View Maha's Profile | # | ||||||
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That would make clbumes much more important than they are now. Healing items would become useful again. Pretty cool. |
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Posted On: 12/20/2008 10:10PM | View Cheins Sanchez's Profile | # | ||||||
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For that to happen we would need to get all clbumes in specific roles, yeah? Tank: Troll Healer: Camwhore Berserker/DPS: Emo ???: Hacker
Seriously, what would hackers be?
Also, a rebalancing/etc would need to be done. What use is it when the “tank” really does more damage than the rest? |
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Posted On: 12/20/2008 10:31PM | View Are-'s Profile | # | ||||||
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We already need to get some balancing going on in here. ET has said he’s trying to get all the clbumes to do the same damage on average, but that make no sense at given how the different clbumes play differently. Emokids take a beating to get their damage up, but since that increases their damage and bumps up the average they get unfairly penalized. Eventually, they will end-up in a situation where their boosted damage is little more than the other clbumes normal damage. Trolls aren’t supposed to do a lot of damage, they’re supposed to shrug-off damage and wear forums down through attrition. Yes it’s slow, but they save on healing and can take-on harder forums. Camwhores are a glbum cannon. They’re supposed to be hitting in between healing, but they can’t heal for **** (+140ego? Not even worth it!) so they need to burn through items. However, since they spend so few rounds attacking they’re supposed to do very high damage when they go to hit back.
TL;DR: Split the speedrun times on a per-clbum basis, then balance without the domwhores having a reason to complain. |
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Posted On: 12/20/2008 10:52PM | View SimplyTHEBEST's Profile | # | ||||||
Are- Posted:
Hackers could be burst dps, or buffers/debuffers. More combat mechanics would help greatly. I really don’t see ET taking the game in this direction though |
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Posted On: 12/20/2008 11:08PM | View Maha's Profile | # | ||||||
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I like the idea of Activist as Trapper (He lays berserk bumons that activate for mbumive damage when triggered by the enemy’s posts) and the MySpaceMan as Petmaster (he convinces his friends to attack) |
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Posted On: 12/21/2008 12:09AM | View The Suspender's Profile | # | ||||||
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The Suspender Posted:
I still don’t like the activist ideaLog in to see images! |
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Posted On: 12/21/2008 12:10AM | View Colonel Bear's Profile | # | ||||||
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SimplyTHEBEST Posted:
Quoting for justice |
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Posted On: 12/21/2008 12:11AM | View BirdReynods's Profile | # | ||||||
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Largehardoncollider Posted: |
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Posted On: 12/21/2008 12:19AM | View The Suspender's Profile | # | ||||||