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eponymous_ennui's Flamebate Posts
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general suggestions thread!Cubear Posted:
What would be brilliant is if the daily mission (if ever implemented) actually came in as spam in your Tubmail. “DO YUO WANT A BIGER COOCK?” might be “trade in x bottles of male reproductive organ-enlargement pills (useless junk gotten from the Sex Advice Forum) for cred and flezz”, while the Nigerian scams are actually invitations for you to pwn the scammers. (view post) |
11/25/2007 | |
(D&D 3.0) The CitySabre_Justice Posted:
And, saying so, you suddenly realise that the wooden supports on the right walls are becoming more and more sparse, unlike the ones to your left which still continue on at regular intervals. You peer ahead: in the dim light, it seems that the right wall terminates about a few hundred paces ahead of you, if the sudden lack of torch light is anything to judge by.
The torches begin to flicker, as if there was a reasonably strong draft down that way. Instinctively you feel your pace slow down even as you grip your weapon a little tighter, unable to explain the sudden knot of fear in your stomach. But you don’t have to wonder any more: the right wall does end. The three of you peer over the edge…
”The only way is down.”
The entire pbumage is shaped to be a spiral around a central air well, the source of the strong down draft that you are all feeling now. It’s a long way down, about a mile or two: that in itself would normally be enough to explain the gulp of air you suddenly feel like you need to take, but what you do see scares you even more.
At the bottom of the spiral lies the colossal bleached form of a dragon skeleton, still set in gentle repose as if it were curled up asleep. More than that, though, you see kobolds: hundreds of kobolds, scurrying all over the skeletal frame of the dragon, all of them fighting and screaming and mating and quarrelling. The racket is terrible, that you can even hear it from your perch, but the smell is worse: masking even the stench of rot is the overpowering stink of filth and hundreds of unwashed bodies pressed together in a tight, enclosed space.
Seated upon the skull of the dragon himself is a kobold, larger than the rest of his brethren and actually clothed in something more than a loincloth. Simple guesswork tells you that he’s their leader, and the two equally-large kobolds by his side likely to be his bodyguards. For a moment you wonder why you’re able to see so clearly in this gloom, then you realise that the entire pit is lit with torches all around, almost one at every ten paces. (view post) |
11/25/2007 | |
i feel like i'm the only person who posts herenone of you exist.
don’t you see? you’re all figments of my imagination. you’re all fake. but i know. oh, i know. i’ve seen you, play-pretending at being real people, with real names and real lives. but you don’t exist. not beyond the computer you don’t. you’re all simply a part of me, and this thread is proof of that. (view post) |
11/24/2007 | |
threadxxkryUariver91xx Posted: |
11/23/2007 | |
(D&D 3.0) The CityOOC: Sorry for the late response, guys. University got in the way. That said…genericangstyposter Posted: The torches steadily light the way for some way ahead of you, and there seems to be torches in brackets at regular intervals. That disturbs you on some fundamental level: the residents of this place must obviously be intelligent on some level, no matter how primitive they would be otherwise, and intelligence usually means trouble. Especially when you’re unwanted guests in their territory. Territory that, one might add, you have absolutely no idea about. Zakarion: You pick up a draft of cold air coming up from ahead of you, and what sounds to be water dripping against raw earth. You also notice strange claw marks on the stone floor in some spots, likely to be made by a small and nimble creature given how far they’re spaced out from each other. You don’t think the others have noticed this, but you’re not sure if pointing this out would alarm them unnecessarily. The walls begin to look rougher as you walk down the corridor for what feels like nearly half a mile, and the stones become increasingly uneven. You get the feeling that you might be descending yet deeper into the complex, as if you were descending in a spiral… in fact, the only thing that keeps you from wondering if you were actually walking in a circle is the fact that the architecture is actually continually changing. You feel as if you were receiving a crash course in art history, seeing how stonework slowly gives way to nothing more than mere dirt held up by scaffolding. Voaer: There doesn’t seem to be any traps down the pbumage way. Unlikely, anyway, given how if the place is lit there must be obviously regular travel through these parts. Regardless, you remain vigilant: who knows what you might find down here? The intervals between torch brackets- this time built into the wooden supports holding the roof up- become longer and longer. Beneath one nearly a mile (by your best approximations) in, you find some scribbling in Draconic beneath a post. “Dorvius is a huge bumhole.” Wha? What kind of sick graffiti joke is that? Your move. (view post) |
11/23/2007 | |
(D&D 3.0) The Citygenericangstyposter Posted:
The moment the door swings open, the gnome looks up at you, eyes wide in horror, and bolts from under your arm all this while screaming his head off. You make a lunge to grab him but he dodges you with the speed that only the truly terrified can manage. You curse softly under your breath. There goes any chance at “sneaking around”, you expect. On the up side, any traps down that corridor would be disabled by his mad rush down the path…
Strangely enough, despite the antiquated feeling of this place, somebody still took the time and effort to lit this expanse of the corridor. Which can only mean that there’s still someone living here. That, or the torches have magically remain lit for the past few months.
Welp, so much for the gnome. Party order, I bumume, is going to be Voaer, Cessana and then Zak up the rear? (view post) |
11/22/2007 | |
(D&D 3.0) The CityWhere to, ladies? Available exits: behind you, down the corridor. (view post) |
11/21/2007 | |
Dumb QuestionsJalapeno Bootyhole Posted:
Why not make it part of the Upkeep stat? All three of my characters have never pumped their Upkeep stat above 2 simply because it’s much more efficient to just invest in Frugality for the cheaper consumables/equipment and pbum on those savings to repair costs.
However, if a sufficiently high Upkeep allowed me to have more than one item equipped in each slot, things may be different. Now not only do I save on maintenance costs, but I get to have more equipment in play at any given time. Definitely makes players think more about their Upgrade options, and that’s always a good thing in my opinion. (view post) |
11/21/2007 | |
Minor Interface SuggstionsCan we have a way to re-read the description of an item (notably, equipment) after we purchase it? Maybe by clicking on the picture in our inventory? (view post) |
11/21/2007 | |
IN THIS THREAD I DON'T DO ANYTHINGthe semi-colon is a poignant reminder of that which we call life. it is a black and white still-shot of a dead puppy run over by a car, the beautiful asymmetry of its limbs splayed and bloodied even as a child cries over its shattered body. and, as it raises its head once more to lick at the hand of its owner, the child watches the little puppy’s life extinguish itself. and the child, realising the futility of grief in the face of such overwhelming nihilism, stops weeping forever. (view post) |
11/21/2007 | |
(D&D 3.0) The Citygenericangstyposter Posted:
The lock slides open smoother than bumered grease. Damn, but if it doesn’t feel good to have real tools beneath your fingers. With a soft click, the final tumbler falls into place and you turn the lock, causing the latch to hang open. Hold on… Something doesn’t feel right.
You look at the lock in your hands carefully. It isn’t a #3 pin-and-tumbler combination, though you still managed to get it open in near-record time. It’s a Puzzler & Son’s reverse-configuration. You haven’t seen one of these for years now: which is fair enough, given how they haven’t made any for years. Puzzler went out of business decades ago when New Stanford Co. began mbum-producing their “Standard locks” for half the price. The lock in your hands, however, is definitely a Puzzler’s. Bartelville, being the backwards hick town that it is, is still outfitted exclusively with their locks, and they were amongst the first puzzles your inquisitive fingers learnt to unravel.
You take an even closer look around you. While nothing appears to have changed, something certainly has. The stone, for instance, is slightly different, more aged and dirty, and the iron bars on the cells more pitted with rust than it was just a few minutes ago. Even the air, now that you think about it, smells different. The smell of **** that was prevalent has since disappeared, replaced by something more earthy. It is the kind of smell that you would bumociate with a tomb; air that has not been breathed by anything alive for the past few centuries. (view post) |
11/21/2007 | |
Tomorow's Update (and Contest!): The Unifinished Mission of Episode 1Razor Posted: |
11/20/2007 | |
(D&D 3.0) The CityNight Gaunt Posted:
Your choice. Just remember that each item counts as one slot; stuffing it down your smock for the scrolls would work, so that would give you +1 slot for scrolls and 3 more usual from the backpack.
In other news, excellent roleplaying so far everyone. 500xp to all. (view post) |
11/20/2007 | |
pole: sexxiest womans everCystie Posted:(view post) |
11/20/2007 | |
Camwhores need to be buffed.milk on ur bape Posted:
I like the variation, though the post format leaves some to be desired. Log in to see images!
I feel that White Knight as it is now is interesting, and what you propose can- and should- be made into a completely different skill instead. So therefore, once you activate Adoring Fans (as a working title), all your attacks change; posting mammary glands will heal you instead of damage the thread, for instance, while threatening to call the authorities will maybe deal multiple small variable damage attacks instead of one big attack as your adoring fans each post to declare their outrage. (view post) |
11/20/2007 | |
**** TRAPPED IN THE CUPBOARDFancyUterus Posted: |
11/20/2007 | |
ITT My Klan Owns You^bump^ to get due recognition from trout (view post) |
11/20/2007 | |
interactive threadCystie Posted: |
11/20/2007 | |
...that actually worked? (SPOILERIFIC)Cubear Posted:
To a certain extent, yes, but I’m pretty sure I’ve seen this exact picture posted somewhere else. Argh! Now it’s going to haunt me for the rest of the night. Chances are, though, I probably saw it on FYAD or somesuch.
Log in to see images! (view post) |
11/20/2007 | |
interactive threadCubear Posted:
such a shame. such a shame. i thought that you may have understood and, for at least an instance in your existence, lived. i would have given anything to see that moment of truth as it dawned in your eyes, just before you bled to death… but it was too little, too late.
such a shame. (view post) |
11/20/2007 |