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aSh-gangSTA--
685

Avatar: 23493 2011-10-31 20:46:14 -0400
26

[And The Banned Pla-
yed On
]

Level 60 Emo Kid

The Delightfully Chaotic

Johnald The Robot Posted:

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OOOOOH I WONDER WHAT THIS SCRIPT DOES~

alt that probably doesnt work because its probably out of date who cares i’m certainly not going to test it…

// ==UserScript==
// @name           VisitBot V2
// @namespace      derp
// @description    bot that runs visits for you.
// @include        */forums/battle/*
// ==/UserScript==

// DO NOT REDO THE TOOLBAR WITH THIS SCRIPT ACTIVE IT WILL PROBABLY GET SAD

// this is the wait time between threads.  it needs to be enough that the server doesnt get mad.
var wait = 1000; //milliseconds
/*
todo:
- check if attacks have enough secondary to be used
- use consumables
*/

var numthreads = getNumThreads();
var pwnedthreads = 0;
var moveHistory = new Array();

// get the number of threads in the forum
function getNumThreads() {
	return dogreat timesent.getElementById("thread_list").getElementsByTagName("a").length;
}
// move on to the next thread based off how many have been pwned.
function goToNextThread() {
	if (numthreads>pwnedthreads) {
		var func = dogreat timesent.getElementById("thread_list").getElementsByTagName("a")[numthreads-pwnedthreads-1].attributes.getNamedItem("onclick").value;
		func = func.substring(0, func.indexOf(";"));
		eval("unsafeWindow."+func);
	}
}
// gets the number of items in your toolbar
function getNumToolbarItems() {
	var items = dogreat timesent.getElementById("toolbar_items").getElementsByTagName("div");
	var count = 0;
	for (var i = 0; i<items.length; i++)
		if (items[i].attributes.getNamedItem("id").value.indexOf("toolbar_item")>-1)
			count++;
	return count;
}
// returns an array of the valid attacks: index = toolbar spot, value = true if available.
function getEnabledAttacks() {
	var attacks = new Array();
	var validAttacks = new Array();
	for (var i = 0; i < getNumToolbarItems(); i++){
		attacks[i] = dogreat timesent.getElementById("toolbar_item_"+i);
		if (attacks[i].attributes.getNamedItem("clbum").value == "item disabled")
			validAttacks[i]=false;
		else
			validAttacks[i]=true;
	}
	return validAttacks;
}
// returns an array of attack MINIMUM damage
function getAttackMinDmg() {
	var attacks = new Array();
	var minDmgs = new Array();
	var s = "";
	for (var i = 0; i < getNumToolbarItems(); i++){
		attacks[i] = dogreat timesent.getElementById("toolbar_item_"+i).getElementsByTagName("img")[1];
		s = attacks[i].attributes.getNamedItem("alt").value;
		if (s.indexOf("AFK") > -1) {
			minDmgs[i] = 0;
			continue;
		}
		if (s.indexOf("Attack -") > -1 || s.indexOf("Attack") < 0) {
			minDmgs[i] = NaN;
			continue;
		}
		for (var x = 0; x < s.length; x++)
			if (!isNaN(parseInt(s[x])))
				break;
		s= s.substr(x);
		minDmgs[i] = parseInt(s);
	}
	return minDmgs;
}
// get the number of turns before each attack is available
function getAttackNumTurns() {
	var attacks = new Array();
	var turns = new Array();
	for (var i = 0; i < getNumToolbarItems(); i++){
		attacks[i] = dogreat timesent.getElementById("toolbar_item_"+i).getElementsByTagName("a")[0];
		if (attacks[i].attributes.getNamedItem("turns"))
		{
			turns[i] = attacks[i].attributes.getNamedItem("turns").value;
		} else 
			turns[i] = NaN;
	}
	return turns;
}
// gets the best attack
// needs to account for line noise type things
function getBestAttack() {
	var attacks = getEnabledAttacks();
	var damages = getAttackMinDmg();
	var goodOnes = new Array();
	var x = 0;
	for (var i = 0; i< attacks.length; i++) {
		if (attacks[i] && !isNaN(damages[i])) {
			goodOnes[x]=new Array(2);
			goodOnes[x][0] = damages[i];
			goodOnes[x][1] = i;
			x++;
		}
	}
	//GM_log("goodones = " +goodOnes);
	var td = -1;
	var t = -1;
	for(var q = 0; q < goodOnes.length; q++) {
		if(goodOnes[q][0]>td) {
			td=goodOnes[q][0];
			t=goodOnes[q][1];
		}
	}
	if(t==9)
		t= 0;
	else if(t==-1) {} // do nothing
	else
		t=t+1;
	moveHistory.push(t);
	return t;
}
// boolean whether or not the thread needs another attack
function needsMoreAttack() {
	var pwnageElement = dogreat timesent.getElementById("enemy_property_bar_pwnage");
	var totalPwnage = parseInt(pwnageElement.attributes.getNamedItem("maximum_value").value);
	var currentPwnage = parseInt(pwnageElement.attributes.getNamedItem("current_value").value);
	var b = (currentPwnage < totalPwnage)
	return b;
}

// run when battle log appended with stuff.
function botTasticFunk(event) {
	var line = event.target.innerHTML;

	if (line.indexOf("entered")>-1)	{
		window.setTimeout(oneAttack, (wait))
		return;
	}
	if (((line.indexOf("lost") >- 1) || (line.indexOf("missed") >- 1)) && needsMoreAttack()){
		window.setTimeout(oneAttack, (wait));
		return;
	}
	if (line.indexOf("pwned")>-1) {
		pwnedthreads++;
		window.setTimeout(goToNextThread, wait);
		return;
	}
	if (pwnedthreads >= numthreads)
	{
		// move history numbers are toolbar location
		GM_log("Thread? Dead.  Move history: " + moveHistory);
		window.setTimeout(goAway, wait * 2);
		return;
	}
	//GM_log("nothing on this line: " + line);
}
function oneAttack() {
	var attack = getBestAttack();
	if (attack < 0) {
		// there's a bug in getBestAttack that if the toolbar hasn't gone active it breaks.
		// this will re-call it until the toolbar has gone active properly.
		window.setTimeout(oneAttack, (wait));
		return;
	}
	unsafeWindow.Toolbar.select_toolbar(attack);
}
function goAway() {window.location.href = "/bookmarks"}

if (window.location.href.indexOf("forumwarz")>-1) {
	dogreat timesent.getElementById('log_list').addEventListener("DOMNodeInserted",botTasticFunk, false);
	var visits_left = dogreat timesent.getElementById('visits_left').attributes.getNamedItem("style");
	if (!visits_left) {
		goToNextThread();
	}
}

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