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I think a large part of it is Blizzard working against piracy/hacks. They’ve started using their Warden anti-hack stuff in multiple products recently (like WC3), and it only works on Battle.net. Most of the private servers for pirated copies of the game run using the LAN interface, because it’s easier to set up games through that then to run a full BNet server. By forcing you to authenticate with them for even LAN play, they make it harder to pirate their games for the full experience or run hacks.
I honestly don’t understand why this is such a huge deal. It’s nice to have LAN support, but we all obviously have internet connections.
Amy Rose Posted:
Do you have any software development experience? Sancdar edited this message on 08/01/2009 5:52AM |
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Posted On: 08/01/2009 5:51AM | View Sancdar's Profile | # |