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While i’ve only been using itembuildr for 5 or 6 days, i can tell the system needs some tweaks, due to some terrible submissions lately. Basically, the theory here is that IF an individual is using multiple accounts and/or having their friends vote for them; or people are doing the same thing to downvote the most popular submissions to raise their own…
They will have a higher total vote count. this makes sense, because the submissions with less spam votes will typically only have real votes, due to being overlooked/at the bottom of the list.
To counter spam voting, we could have a percent based weight system. indicated by:
p = Positive votes n = Negative votes s = Vote Score t = Total x = Percent based score
[p – -1(n) = s] [P + -1(n) = t] [100(s/t) = x]
Example: Lets say there are two ideas/pics on voting day, one with a score of 21, the other with a score of 15. The one with the 21 has a lot of spam votes, both up and down; it has 91 up, and -70 down.
[91 – -1(-70) = 21] [91 + -1(-70) = 161] [100(21/161) = 13.04% ] (positive votes)
Now, the submission with a score of 15 has far less spam votes. it has 61 positive votes, and -46 negative votes.
[61 – -1(-46) = 15] [61 + -1(-46) = 107] [100(15/107) = 14.02%] (positive votes)
With this system, The winner would go to the more honest submission, or at least the one with the least spam.
It could counter some of the spam voting that goes on…but definitely not all of it. |
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Posted On: 04/25/2009 4:53AM | View Craft Bond's Profile | # |