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CrinkzPipe Posted:
Not to shift topics, but that’s exactly why hackers need more items. +22 to offense is a huge bump in damage to non-hackers. The bonus of .moars and the various Balls coming out of itembuildr are big!
To someone whose skills were built around getting +60 offense from clbum equipment, though, it’s not nearly as big a change. Hacker abilities deal less damage than almost anyone else’s, because it’s bumumed they have a huge offense boost in the form of Hardware. Multiplying that smaller damage by the same bumped percentage as everyone else leaves you lagging behind.
That’s not the topic of this thread, though. The point here is that if there are four clbumes, it would be nice of itembuildr to spit out an item primarily “for” Clbum D before it spits out the 5th item “for” each of clbumes A, B, and C. That’s not about clbum balance, it’s a question of “how wonky is this “randomization?” |
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Posted On: 04/13/2009 8:09PM | View Samildanach's Profile | # |