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Actually, something I found interesting about speedruns was the pressure to do EVERYTHING fast. While it’s really dependant on server load, which is bad, it’s actually somewhat unique in that it makes you perform every action faster. While having it be dependant on server time alone is a bad idea, if it’s too deterministic, then we get into the problems previously stated.
Why not have speedruns be based on a “points” system? For example, beating the forum in a time under a certain threshold nets you a maximum of 10 points, minimum number of moves versus threads gives you a maximum of 15, et cetera. |
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Posted On: 02/23/2009 12:11PM | View Felix_Aurelius's Profile | # |