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scully has some p. nice ideas there. Log in to see images!
The point is: Forumwarz is boring and klan raids are one of the very few aspects of the game that are not that boring (yet). I can totally comprehend solo players who feel disadvantaged by the huge amounts of Log in to see images! more (remember: I can solo at rollover).
Also I find it laughable if people expect that, now that klan raiding was heavily buffed, it’s not important to be in a klan anymore. With the recent changes, bracket cooperation between a klan’s players has become much more important and I highly doubt that anyone can win in a top bracket without having close relations to one of the three klans. So if you want to be 100% competitive, you still need to cooperate with a klan (or alternatively have several of your characters in the same bracket). And there is nothing you can do about it.
Eventhough I totally support scully, here’s what I think about it: imo there are two directions to go.
Direction 1) Players who participate in klan raids are not disabled from solo raiding, but the raiding process requires those players to sacrifice something for these (limited) bonus scoops and also the klan has to coordinate who gets this bonus and who doesn’t. Possible changes into this direction: More than one character per player, only one char per player earns scoops. Limit to 12 or 10 raid members. Some further restrictions that don’t make it necessary to choose between klan raiding and solo raiding.
Direction 2) Players who participate in klan raids are disabled from solo raiding. Then you have to improve klan raiding to make sure that solo’ing does not benefit anyone.
Keep in mind: If you klan raid with your main character, you will be in a conflict regarding Log in to see images! to be earned – and stop just naming the max. amount, there are more aspects you have to think about!
Also think about accesibility of raiding: As it is right now, you need to have 13 players available at the same time without anyone having to go or turning up late. Even we in GGM would struggle with this. And klan raiding with less than 8 characters is obviously a total waste if you have to give up solo, even if you manage to maintain a very good Log in to see images!.)
//Edit: What I just figured is that enabling that players can join a raid with several characters would actually encourage more raiding klans. It would mean that there is basically no difference if your klan has 50 active raiders or only 4 who have 3 characters each. Do it.
Some other notes: – What I absolutely agree with is that only Domination-enabled characters should be able to dominate forums. Important change imo. – I don’t feel that the 15-minute rule is too much of an issue because you probably wouldn’t even start the klan raid with too few people if you can’t solo raid (and yes, I bumume that it will be p. discouraging to find out that you can’t raid because some people didn’t turn up). On the other hand, why join a klan raid and give up solo vanilla if it’s half-way over already? Still, I don’t see any reasons why the time limit was implemented after all… so I’d also say remove it. – I don’t think that you need to do that much about Log in to see images! for self-killing three times in a row. – Definitely limit max. Log in to see images! to 100 forums. Or wait… what if you limit it to 50? That would mean that you could aim for medals every second week instead of every third/fourth. (Limit to 100 – every fourth week) – Try to think of something regarding Log in to see images!?).
tl;dr: Klan raiding takes too much effort for the small benefit you get out of it. Stop only thinking about the ideal case, but also think about possible problems if things don’t go perfectly. Or just accept that people can both klan raid and solo raid. FalCoN edited this message on 01/31/2009 10:14AM |
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Posted On: 01/31/2009 6:31AM | View FalCoN's Profile | # |