You are currently looking at Flamebate, our community forums. Players can discuss the game here, strategize, and role play as their characters.
You need to be logged in to post and to see the uncensored versions of these forums.
Viewing a Post
|
Everybody Hurts: 230 damage. 97 offense: +744% damage, 844% damage total.
Crinkz Posted:
838% damage, putting it within the margin of error for the offense boost.
Crinkz Posted: 79% health, 1006% damage – 100% = +906% damage bonus
906/7.66=118 effective offense 118/97=122% boost from ego
Crinkz Posted: 40% health, 1316% damage – 100% = +1216% damage bonus
1216/7.66=159 effective offense 159/97=164% boost from ego
Crinkz Posted: 16% health, 1506% damage – 100% = +1406% damage bonus
1406/7.66=184 effective offense 184/97=190% boost from ego
Crinkz Posted: 11% health, 1546% damage – 100% = +1446% damage bonus
1446/7.66=189 effective offense 189/97=195% boost from ego
——
79% ego = 122% boost 40% ego = 164% boost 16% ego = 190% boost 11% ego = 195% boost
The margin of error being what it is, it looks like the emokid bonus is O*(1+MissingEgo%), which means that you can never get (let alone exceed) more than 2x damage out of your ego.
Raven: 175 Hurts: 230 Total: 405 9,999/405 = 2469%
bumuming the 2x bonus from 0% health: 1134% damage bonus. 1134%/7.66%=148 offense.
bumuming an average ego of 5% (20ego out of 1000): 1167% damage bonus. 1167%/7.66%=153 offense.
Things seem to work out OK-ish, so we have a working model. |
||||||
Posted On: 12/09/2008 12:42PM | View SimplyTHEBEST's Profile | # |