JizzyP Posted:
more info!!!! Log in to see images!
Copy/pasted from the wiki:
Ironman
Requires: nothing.
Max. Ranks: 3
Effect: Your max health and current health are increased by 10 (you start with 50).
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Finesse
Requires: nothing.
Unlocks: Juggler (rank 1), Whizkid (rank 2)
Max. Ranks: 2
Effect: Firing time of ranged weapons is decreased by 10%.
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Hellrunner
Requires: nothing.
Max. Ranks: 3
Effect: Movement time is reduced by 10%, and your chance to dodge during a turn spent moving is increased by 10%.
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Tough as Nails
Requires: nothing.
Unlocks: Badbum (rank 2)
Max. Ranks: 3
Effect: Armor is increased by 1 (stacks with all other sources of armor).
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Son of a ****
Requires: nothing.
Unlocks: Triggerhappy (rank 2)
Max. Ranks: 3
Effect: Damage is increased by 1 per shot.
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Son of a gun
Requires: nothing.
Unlocks: Dualgunner (rank 2)
Max. Ranks: 3
Effect: Pistol firing time is reduced by 20% and pistols do 1 more damage per shot (effects stack with Finesse and SoaB, respectively).
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Reloader
Requires: nothing.
Unlocks: Shottyman (rank 2)
Max. Ranks: 3
Effect: Reload time of all weapons is reduced by 20%.
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Eagle eye
Requires: nothing.
Unlocks: Cateye (rank 2), Intuition (rank 2)
Effect: Increases your chance to hit by 2 points (?).
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Brute
Requires: nothing.
Unlocks: Berserker (rank 2)
Max. Ranks: 3
Effect: When you hit an enemy in melee, you do 4 more damage.
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Juggler
Requires: Finesse(1)
Max. Ranks: 1
Effect: Swapping prepared weapons takes no time. (Changed in 0.9.8.7)
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Cateye
Requires: Eagle Eye(2)
Max. ranks: 2
Effect: Your sight range is increased by 1.
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Berserker
Requires: Brute(2)
Max. Ranks: 1
Effect: Everytime you do more than X damage (X is somewhere between 5 and 8) you have a 4% chance of going berserk. (TFoN: the skill description just sais you have a 4% chance per hit. I don’t know anything about the min. damage required)
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Dualgunner
Requires: Son of a Gun(2)
Max. Ranks: 1
Effect: Allows 2 pistols to be fired at once (you must have the second in your prepared slot), at 120% of the normal firing time.
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Intuition
Requires: Eagle Eye(2)
Max. Ranks: 3
Effect: Intuition(1) – levers are tagged as benefical/neutral/dangerous. Intuition(2) – levers are tagged by effect, and the locations and types of powerups are known to you. Intuition(3) – same as Intuition(2), plus enemies outside your LOS are “seen” as red dots.
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Whizkid
Requires: Finesse(2)
Max Ranks: 2
Effect: Increases the number of available weapon mod slots by 1 per level for ordinary weapons and 4 per level for advanced weapons.
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Badbum
Requires: Tough as Nails(2)
Max. Ranks: 3
Effect: When your health is above 100%, it decays more slowly.
* Without this trait : -1 HP every 5 seconds.
* With Badbum(1) : -1 HP every 20 seconds.
* With Badbum(2) : -1 HP every 45 seconds.
* With Badbum(3) : no decay.
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Shottyman
Requires: Reloader(2)
Max. ranks: 1
Effect: Held shotguns can be reloaded by a move action. If you reload while moving instead of standing still, you get a dodge bonus.
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Triggerhappy
Requires: Son of a **** (2)
Max. Ranks: 2
Effect: Gives an extra shot for multiple shot guns.