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BINGEBOT 2015 Posted:
Hmm… How about this completely different variation: it can be called TOTAL WAR or Gattling Gun Mode Where Players recieve like 20 scoops of each kind at rollover and the cards do double damage. Once again, I’m not sure about the programming of all this, so I’m just going on pure dreams. I guess I’m just thinking regular domination on a comically large scale.
BINGEBOT 2015 Posted:
Yeah, not down with programming savvy. I for one though, think total chaos is lulz.
BINGEBOT 2015 Posted:
I unno, I think that cards that even you can’t see are pretty groovy, but I guess it won’t mean much since cards don’t really have a chance to harm you. I like the idea of 15 cards disappearing at rollover though. Combines with one of Ops idea. Also, Wouldn’t it be a nice twist to have cards backfire some of the time?
BINGEBOT 2015 Posted:
what about a percentage, which also ties into one of OP’s ideas. Like maybe 20% of cards and scoops disappear at rollover? I suppose there needs to be a random element. Maybe you lose half your cards or all your cards or 20% of random flavors or half of one flavor.
BINGEBOT 2015 Posted:
yeah… bad idea. Maybe there can be another victory qualification for cards used? Or the theme is use the most cards, with the cap the same but cards cost different amounts of scoops on different days, like 2 – 8 scoops randomly.
BINGEBOT 2015 Posted:
Agreed. not twisty enough.
BINGEBOT 2015 Posted:
I like the idea as a card, but I like it better as a theme because it’d be freaking awesome to watch all the backdoor deals and bickering, begging and alliance shifting. This also goes with my idea that you should be able to give flezz away. This would be illegal between alts of course. Plus I really like the name Ice Cream Social.
BINGEBOT 2015 Posted:
Hmmm… How about Domination rounds go through “ghost hours” where scoops earned don’t count and cards played fail and you have know way of knowing until you earn a scoop or play are card and you are notified that a ghost has stolen your scoop/card. Ghost hours would be either 45, 60 or 90 minutes so you’d have to take your chances when deciding when to play next. I suppose there would have to be a set number of ghost hours in a given round so that players can keep track. I like how that’s a completely different idea. We can call it Midnight in the Spooky Garden. I do like the idea though of Domination ending at a random time though lol.
I’m really digging the spooky garden theme, but It seems like that’d also be mbumive programming damage. |
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Posted On: 10/23/2008 11:17AM | View Zi's Profile | # |