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here’s something that might interest you guys:
I’m considering very strongly now using external info files to hold the data for skills/special areas/items, etc.
On top of that, I’m thinking of how I might implement some kind of scripting feature – pseudocode in the info files that could be interpreted by the main engine.
If I managed to pull something like that off successfully, it would mean that i could reveal how the scripting system works, and anyone (i.e. you guys) could use it to write your own items, monsters, and scenarios. You could send them to me for scrapping/editing/balancing and I could incorporate it into the main game. Make it more of a community effort. We’ll see how it works out. |
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Posted On: 07/15/2008 4:41PM | View BirdofPrey's Profile | # |