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Zre

Avatar: Zre's Avatar

[The Fondler of Bal-
lsacks
]

Level 10 Troll

“Pain in the ASCII”

BirdofPrey Posted:

doesn’t matter, bumuming the rng produces random numbers with a varying seed value (probably the time of day), there is no practical way to ‘work the system’.

Techically, it is possible. Here’s a simple plan:

1) create n(n=2**k) RNG that are used in ruby with such seeds:

seed of i-th RNG = currend time BITAND BITNOT (n-1) [clear last k bits] + i

2) get m(m->oo) samples

3) Run all generated RNG parallely. If samples can not be generated from some RNG —- **** it.

4) in the end only one generator will be.

but there’s a ****ing flaw —- FW is mutltiplayer game. So if we get in blackjack

p-th random number, next time blackjack asks randon number, it can get not (p+1)th random number, it can get (p+t)th random number, because other players had ‘stolen’ (t-1) random numbers from RNG. Log in to see images!

ADDENDUM:

to clarify, here’s a little example.

First we create 4 RNG, and they produced these sequences(every number is modulo 52):

1) 1,52,3,45,5,5

2) 28,1,37,19,3,8

3) 51,1,19,44,32,4

4) 13,42,1,19,34,32

and we have collected sample from blackack: 1,19,32.

According to this we can conclude that sample is more likely to be generated with RNG#3 or RNG#4 than with RNG#1.

PS. and there is a ****ing good question – if we have card, with what random number(s) it is bumociated?

Zre edited this message on 04/19/2008 10:58AM
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