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It's Live Tonight - Forumwarz: The RebalancingRazor Posted: |
12/02/2007 |
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Dumb QuestionsDefaced Mona Lisa
* Max Douchebaggery +1000 * Offense +20 * Defense +40 (view post) |
12/02/2007 |
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Dumb QuestionsIf i were to put every upgrade point i owned into Frugality what is the maximum level i could achieve?
From what i can tell the price of items is max price-(0.064*(FRUGALITY-1))*max price (where max price is the price when Frugality is 1) so i want to know how low i can get the price of the Defaced Mona Lisa if i wasted 2 respecs to buy it cheap. (view post) |
12/01/2007 |
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It's Live Tonight - Forumwarz: The RebalancingHow about making heals a percentage of the total ego? I started a new camwhore to see how overpowered it was and now i’m beating the KKK forum at level 4 using only 1 Lipstick. I can recover about 5 attacks worth of damage with one use and it comes up every 3 turns. If i was fighting the reactor forum then i would guess it would actually be possible to die but i don’t see myself dying for a few more days. (view post) |
12/01/2007 |
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It's Live Tonight - Forumwarz: The RebalancingRazor Posted:
Yeah but you should find that you are taking a lot less damage. I need maybe 0-2 XR XRs now and 1-2 of those +60 DB items so overall i think it’s much easier. (view post) |
11/29/2007 |
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general suggestions thread!Yeah i’ll just try to work them out. Although defense will be harder because i don’t generally try to fight the same forums over and over at different levels. By the way does luck increase chance to dodge? It’s the only stat i can think of that would. (view post) |
11/27/2007 |
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Higher Level Mechanics (Ideas)What about more original abilities? Instead of all your abilities just being attacks and self buffs, you could have more unique abilities to your clbum. For example, a camwhore could get a power that gets her a white knight to defend her for a few turns (basically a pet). Maybe this would cause posters to attack the white knight instead of the camwhore because they find him more annoying. I haven’t thought about it for the other clbumes but just more variety than 20 damage or +3 offense. (view post) |
11/27/2007 |
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general suggestions thread!Ahh, i thought it involved a power somewhere. I’m glad to hear you’re going to keep thngs multiplicative. It makes scaling much more simpler. Will you share the new formulae once they are done? (view post) |
11/25/2007 |
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general suggestions thread!Is there any chance you can share the equations used to calculate stats in battles? For example how is damage dealt, damage taken and dodge calculated? I know you might be rather wary of divulging the information but i’d think it would benefit everyone in the long run. Players would be less likely to gimp themselves if they knew exactly what they were getting out of their upgrades and balance would be much more easily achieved if there were a bunch of people trying to find out what stats and abilities put you way above average.
I’ve been recording my damage dealt today and from what i can tell damage is calculated by some value based on offense added to the attack value of the ability. I can’t be sure that other factors affect it though. Now i’m only level 5 but this seems a bit odd to me. Since my abilities don’t improve over time, but rather my overall damage does and my abilities just add a bit extra on top, it would seem that as long as (damage of new attack-damage of current lowest damage attack in chain)/upgrade cost is less than increase in damage from upgrading offense/upgrade cost then i would do better to take the more ‘boring’ option of just upgrading stats. Also as i level the difference between my attacks would become relatively smaller and this could affect the downsides to balance them. For example, when i first got Spoil it did a lot more damage than Ascii but at the cost of an extra turn. Now that i’ve increased my Offense a bit the majority of my damage is coming from my Offense, not the attacks. That difference of 3 damage isn’t that big a deal now that i’m throwing out about 30 damage per attack. Did you account for this when designing the abilities? As a way to counter this effect did you intend for us to use our upgraded abilities and just ignore the old ones? If the relative difference between Annoying Text and whatever Spoiler level 2 is is about the same as the relative difference between the level 1 attacks then i can sort of see what you were thinking, but still it seems a bit of a waste to just discard old attacks seeing how creative they all are.
Sorry for ****ting up the thread with a badly explained speculatory maths post. (view post) |
11/25/2007 |