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That depends on the caps and and building points.
We can already see how itembuildr is generating items at the high end and the low end. Even with this new system, the same could be done by letting people design items with a varying number of builder points (and possibly varying caps). By varying the number of points to force the creation of items for use through the entire level scale, it will take that much longer for us to fill all desired niches.
Will we eventually have created every combination of stats that we really want with some time? Sure. But, we’ll do that regardless of how it’s done. Is it better to have a run of items people want created or is it better to have a huge pile of items people are completely disinterested in because they are more expensive with smaller bonuses than items tht already exist and an occasional good item? |
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Posted On: 05/23/2009 10:42AM | View guest42's Profile | # |