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-MLF-

Avatar: 83146 Sun Jan 18 18:56:12 -0500 2009
6

Level 60 Hacker

“Cracking Addict”

Here’s a formula we could use.


Base Stat

20% that it gives PP -> Hardware

20% that it gives Sexiness -> Lingerie/Glbumes/Shoes (33.3% chance each)

20% that it gives Douchebaggery -> Fetishes

20% that it gives Tears -> Piercing/Tattoo (50% chance each)

20% that it only gives Ego


Ego

45% on all items that it gives Ego additionally.

It will give Ego based on the formula below. If it only gives Ego, it will go through the formula twice.


This formula will be done once per “PP/Sexiness/Douchebaggery/Tears/Ego”, “Offense”, “Defense”, and “Other stats (Luck, Charisma, et cetera)”.

Ex1) Offense

[(Lowest Offense) + (Highest Offense)]/(Random Variable between 1 and itself/(Lowest Offense)]

*Always round up.

**This is done per item type. So in the case of a lingerie item,

[(the lowest Offense of a lingerie item) + (the highest Offense of a lingerie item)]/[(Random Variable between 1 and itself)/(the lowest Offense of a lingerie item)].


Ex2) Defense

[(Lowest Defense) + (Highest Defense)]/(Random Variable between 1 and itself/(Lowest Defense)]

*Always round up.

**This is done per item type. So in the case of a lingerie item,

[(the lowest Defense of a lingerie item) + (the highest Defense of a lingerie item)]/[(Random Variable between 1 and itself)/(the lowest Defense of a lingerie item)].


Example

PP -> Hacker

It does not give Ego additionally.

PP: [(5) + (100)]/(Random Variable between 1 and 105/5) = Anywhere between 5 and 105 PP.

Offense: [(2) + (15)]/(Random Variable between 1 and 17/2) = Anywhere between 2 and 17 Offense.

Defense: [(1) + (15)]/(Random Variable between 1 and 16/1) = Anywhere between 1 and 16 Defense.

Luck: [(1) + (10)]/(Random Variable between 1 and 11/1) = Anywhere between 1 and 11.

-MLF- edited this message on 05/19/2009 4:26PM
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