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We’re trying to be a lot more transparent these days about upcoming features and changes so that you guys have a chance to chime in with your feedback.
We have decided to change the way Speed runs are calculated. Right now they’re solely based on the time difference between your first and last attack.
This is flawed because it is making people with varying levels of internet connectivity compete against each other unfairly. Also, if the server lags out it can screw you over.
We listened to your feedback, and here is the new proposed system:
Lemon Score = (turns taken * weight) + pwnage done – ego damage taken
I am not sure of the best value for the weight value yet — I’ll have to run a few simulations to see what weight works best.
The idea here is we’re now counting how many turns you took as a measure of speed rather than the actual time taken. Finally, we add in how much pwnage you took and how much damage you took to avoid clustering of similar move counts.
In our brainstorming sessions this seems pretty solid. What do you guys think? Evil Trout edited this message on 05/04/2009 12:03PM |
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Posted On: 05/04/2009 12:02PM | View Evil Trout's Profile | # |