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Corion

Avatar: Emo Kid Thinking
8

Level 32 Emo Kid

I lost at domination?! How could this happen to me?

I think there need to be different “levels” of cards.

There should be a few cards you could purchase for ~3 scoops and some that require ~6 scoops.

The 6 scoop ones shouldn’t be too overpowered, and even if you spent 6 scoops there’s still be a 50% chance that you’d only get to choose 2 of the weaker cards instead of 1 of the more powerful cards.

Then, for every 3 additional scoops you add, you get a +50% chance to get a 6-scoop card. So at 9 scoops, you have a 50% chance with the first 3 scoops to spend the next 3 and get a 6-scoop card, a 50% chance with the second 3 scoops to get a 6-scoop card if you failed that one.

So at 12 scoops:
1st 3 scoops: Try for 6-scoop card (50%)
  Win? Get a 6-scoop card and go to 3rd
  Lose? Get a 3-scoop card and go to 2nd
2nd 3 scoops: Try for 6-scoop card (50%)
  Win? Get a 6-scoop card and go to 4th
  Lose? Get a 3-scoop card and go to 3rd
3rd 3 scoops: Try for 6-scoop card (50%)
  Win? Get a 6-scoop card and out of scoops
  Lose? Get a 3-scoop card and go to 4th
4th 3 scoops: Get a 3-scoop card and out of scoops

Basically, the more scoops you trade in the more powerful your cards might be.

Suggestions for Card Divisions:

3-scoop cards

– Peeping Tom

– The Destroyer

– The Thief (The stolen scoop should be random if this is a 3-scoop card.)

6-scoop cards

– The Modest Improvement (+3 instead of +2)

– The Shotgun (-3 instead of -2 or give the player a choice)

– The Switcheroo (Allows a player to swap all the scoops or half the scoops of two flavors.)

– The bumhole (In addition to the normal effect, also removes a percentage-based number, like 10% of the total scoops.)

I don’t like the idea of reflection/wall cards unless all players can see whether one is active or not – otherwise people will stop using domination cards altogether, or be too cautious about it.

I also think this is a good place to recommend the ability to have some sort of trigger that you can set for card usage. I’m tired of having things happen when I can’t get to the computer before domination ends – it’s one of the things that really ruins the game for me. I’d like the ability to set whether or not to use a card if someone uses a card on me, gets more scoops/a certain number of scoops, etc. With the ability to set specific triggers for specific cards or players that take precedence over the general rules. Also, time-triggered usage would be nice, but I have a feeling that many people will use their cards on the last day….

AHA! What if there were a limit to how many cards you could play per day? For the first few days of domination, the number would be extremely high … but later on the number would dwindle to 4 or 5 by the last day.

Corion edited this message on 03/19/2008 2:26PM
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