Fix hackers imo
I started in mid-November, after the “nerfs”, so I have no idea how it was before.
But, on my current configuration, I have spent,
797,879Log in to see images! on hardware (3 beast0rz, 1 wetgear),
155,000Log in to see images! on surgery,
77,351Log in to see images! on books,
4,414Log in to see images!
Totalling, 1,034,644Log in to see images! on just my current configuration. This does not include my auctioning for moar files, or the glbumes I’ve mined for at the Ppwn shop, or even my repairs.
My strongest attack is ipz,
Attack (200 – 210).
Processing Power -7
Refresh 6
—-
My second strongest attack is Recipes for Disaster
Attack 200.
Refresh 8
—-
My third strongest attack is 404
Attack (110 – 130).
Processing Power -3
Refresh 6
—-
The point of that, is to show, that when compared to the other clbumes, hackers are almost crippled, by needing to spend 1,034,644Log in to see images! on equipment, to be able to do 200-210 damage once every 6 turns, and 200 damage once every 8 turns.
Suggestions,
1) Give us another, stronger attack,
2) Make ipz refresh 1,
3) Give hackers another hardware store, so we can get more offense,
4) Give hackers the glbumes store, another 18 offense would really help,
5) Make hardware significantly cheaper,
6) Give hackers more upkeep.
7) Nerf all the other clbumes (excluding permanoob of course).
And on a closing note, whether it’s true or not, I’m not sure, but it’s been said that high luck discourages the acgreat timesulation of very good .moar files. Hackers have naturally high luck, and we could probably use the offense/ego/pp from the moar files the most.
-MLF- edited this message on 02/01/2009 3:12PM