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Possibly a C-
abbage

Avatar: 76887 Fri Oct 24 03:39:44 -0400 2008
9

[Leafy Green Vegeta-
bles
]

Level 35 Hacker

Herbaceous, biennial, dicotyledonous , and flowering.

Yeah, I have to say that “being a Hacker is no longer that appealing.”

Let’s see what Hackers have in their favor:

1) Good stats due to 4 hardware slots.

Let’s see what’s running against Hackers:

1) Long refresh times.

2) Low damage on most attacks.

3) High PP cost on effective attacks.

4) No ability to buff Processing Power without devoting equipment slots to it.

5) Not much processing power restored by the high end consumables. Their most expensive attack only has 15 uses funded by the best consumable they can buy (compared to like 18 for camwhores and 30-something for trolls), and their most expensive attack is weaker than the most expensive attack of the other clbumes, and their most powerful attack is weaker (and has a lower refresh time) than the the most powerful attack of the other clbumes.

I mean, I’m not saying Hackers are woefully underpowered, but I would gladly welcome a nerf to their equipment if it meant that there could be, well, something else interesting about them. Since right now the whole hacker game is: juggling your equipment, healing a lot, and waiting for your skills to refresh.

If I had to do it all over again, I would likely not want to be a hacker in light of the way the game is right now. I would not recommend the clbum to other new players, either. I understand that “before this round of nerfs, Hackers were doing a ton of damage” and they still might do reasonable amounts of damage, but the problem is more that now they are neither particularly fun nor particularly easy to play, which is worthy of some kind of a fix, certainly.

Possibly a Cabbage edited this message on 11/28/2008 4:41PM
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