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Regarding skill and planning ahead, i can believe that the more nuanced players will be able to figure it out. And newbies to the game will surely use this as an incentive to catch up. Another upside to measuring seconds is that the game provokes the user to react swiftly (just as in a battle).
This is another parallel thought. Would having a timer or a display of the seconds in battle help the user in working backwards? Like after the battle, he may figure out he spent too much time at certain threads and equip him better? |
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Posted On: 03/06/2008 2:02PM | View crackednut's Profile | # |