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If we nerf flezz handouts, we still need some way to get the flezz out of the economy, so it doesn’t become imbalancing for the next episode, as it was for this one. Players with lots of it shouldn’t be able to buy all the best new equipment straight off the bat.
1. A tax on the top player or players on the flezz leaderboard. So, if you want the flezz peen (or you want to hog the leaderboard Log in to see images! ) you’re going to have to pay for it, and it keeps the thing a little more fluid, and a little less insane.
2. This would encourage players to put their flezz into items.
2a. Nerf the resale value of non junk so it’s not just used as a flezz store.
2b. Junk items have a shelf life, and degrade and disappear after time if you don’t sell them.
2c. Have something interesting to buy. Perhaps parts of .moar files at extortionate rates? As in *really* extortionate? So players still have something to do with their earnings in the short term, to use up their flezz mountains. A trading system that also has a tax applied on each sale could also work, but would need a minimum set price for parts.
2d. Also (a minor issue) consider carefully the consequences of raising prices of items between episodes. I had a pile of thousands of smileprin bought in ep1, on which I could still make a tidy profit.
3. New economy. Introduce a new currency for episode 3 (storyline of some kind of worldwide economic catastrophe and insane inflation levels – just make something up) which you can transfer your flezz to, but it’s a one way thing, at some kind of extortionate exchange rate.
4. Actually enforce the payment for the Net Tranny, for those who can afford it Log in to see images! meeeeeeeeee edited this message on 10/26/2008 8:05PM |
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Posted On: 10/26/2008 7:11PM | View meeeeeeeeee's Profile | # |