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Hey guys! I’m actually just about to leave for alaska, where i’ll be for the next week, but in the meantime here’s some proof I’ve actually been doing ****!
I’ve been busting my bum for days here trying to get this ****ing rudimentary random dungeon generator to work, and my work is finally starting to pay off!
The algorithm for my RDG is basically taken from here, but with a few significant differences. I don’t really have time to go into all the changes I made right now, but if you guys are interested I can go into more detail when I return next week.
In the meantime, screenshots!
Here was my first compiled attempt to generate just one randomly created corridor from an existing room. Utter failure. Barf!
And after hours and hours of toil and trying to figure out exactly what the **** I was doing wrong (there were many many things) here are some results from my most recent runs!
Obviously there’s a lot of room for refinement, such as cutting down on the number of dead ends and **** like that, but overall I think it’s very successful for a basic first version! I am pleased Log in to see images! |
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Posted On: 06/22/2008 4:44AM | View BirdofPrey's Profile | # |