You are currently looking at Flamebate, our community forums. Players can discuss the game here, strategize, and role play as their characters.
You need to be logged in to post and to see the uncensored versions of these forums.
Viewing a Post
|
Vuron Posted: Totally agree, but again I do not want to see a number based cap like antifreeze. A number based cap will seriously shift the game to pure luck – the luck being ‘Ooo, I got a Shield – I win!’ Cap the number of times a character can join a raid in a week (regardless of what klan they happen to be in at the time – seriously we switched klans mid-raid the other night it took all of 3 minutes, so limiting the number of raids a klan can start is only going to have snarky players forming and disbanding klans to work the loophole.), limit scoops to give vanilla only to those controlling a forum – whatever as long as there is still some margin for skill and effort involved. Something like that would also bring a really interesting twist to the idea of counter raiding or raid disruption. If a character can only be in 1 raid a week, they aren’t just going to say “Oh, they are running interference, lets do this later.” – there would be no option later, they must fight it out!
Tarman Posted: Sorry it’s annoying, its totally legit. Both used 12 visits at both of our raids this week. Personally, I would have carded down, to avoid scoop loss, but they might just come out on top since it looks like no one has even attacked them for the past two days. That bracket is actually a great example of the difference between missing a raid. Gamblebot, Velveteen and Squidly were able to make both raids, I was not and have noticeably fewer scoops and cards. It looks to me like the same thing happened to childsnake (could attend all) and em_str (missed some). |
||||||
Posted On: 06/17/2008 7:17PM | View scully's Profile | # |