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TORNBUG Posted:
Sometimes simple-seeming things are more complicated underneath.
I just counted and there are up to 22 tables carrying data for any particular user. Two of them are purely statistical, basically acting as logs so they needn’t be counted.
The rest are all necessary, and I couldn’t imagine de-normalizing them without losing some major functionality.
Remember a character belongs to many things: missions, bookmarks, friends, tubmails, inventory items, upgrades, abilities, deliveries, contacts, hints, cinematics, toolbar customization, etc. Those are the most obvious ones that come to mind from the front end, but I don’t think it’s difficult to imagine how a role playing game such as this can rely on a lot of relational data Log in to see images! |
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Posted On: 11/17/2007 6:20PM | View Evil Trout's Profile | # |