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Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

OK, I think I got this thing down.

Almac Zakarion (Fighter 4)

Male Human

Age 32

STR 16 (+3) DEX 14 (+2) CON 14 (+2)

INT 13 (+1) WIS 10 (+0) CHA 12 (+1)

AC 13

+ 2 Dex Bonus

+ 2 Armour Bonus: Leather Armour

+ 1 Shield Bonus: Buckler

Initiative: 16 (+4 Improved Initiative)

Fortitude: +6 (4 base + 2 Con)

Reflex: +3 (1 base + 2 Dex)

Willpower: +1 (1 base + 0 Wis)

Base Attack Bonus: +4

Melee Attack: ...

Ranged Attack: ...

Languages

————-

Common

Dwarven

Skills

———

Intimidate (7)

Jump (4)

Climb (4)

Ride (2)

Knowledge (history) (2)

Feats

——-

Weapon Focus (Halberd)

Power Attack

Intimidating Strike

[General, Fighter]

(PH2 p79)

Intimidate: 4 ranks

When attacking as a Standard Action, subtract X from your attack roll, where X is from 0 to your Base Attack Bonus. If you hit, immediately make an Intimidate check with a bonus of X vs. the opponent you just hit. If successful, the opponent is Shaken for the rest of this encounter.

Cleave

Improved Initiative

Combat Expertise

Equipment

————-

258gp

+1 Magic Halberd (2,310gp)

+1 Magic Full Plate (2,700gp)

-Armour spikes

Battleaxe (10gp)

Masterwork Composite Longbow (400gp)

-Arrows (40) (2gp)

Steadfast Boots- +4 to resist being bull rushed, overrun, or tripped. Always treated as having your weapon set against a charge. (1,400 gp) [Magic Item Compendium]

Ring of +1 Protection (2000gp)

Backpack and basic equipment (100gp)

-Caltrops

-Crowbar

-Bedroll

-Bullseye lantern

-Fishing rod

-Rope

-Signal whistle

-Tindertwigs

-other miscellanea

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

Almac Zakarion
Male Human Fighter
Age 32
Level 4

    STR 16 (+3)    DEX 14 (+2)    CON 14 (+2)
    INT 13 (+1)    WIS 10 (+0)    CHA 12 (+1)
    
    AC 12
      + 2 Dex Bonus
      + x Armour Bonus: Armour
      + x Shield Bonus: Shield

    Initiative: 16 (+4 Improved Initiative)
    Fortitude:  +6 (4 base + 2 Con)
    Reflex:     +3 (1 base + 2 Dex)
    Willpower:  +1 (1 base + 0 Wis)
    
    Base Attack Bonus: +4
    Melee Attack:      +7 (+4 BAB + 3 Str)
    Ranged Attack:     +6 (+4 BAB + 2 Dex)
    
    
Languages
---------
Common
Dwarven
    
    
Skills
------
Intimidate           8 (7 ranks + 1 Cha)
Jump                 7 (4 ranks + 3 Str)
Climb                7 (4 ranks + 3 Str)
Ride                 4 (2 ranks + 2 Dex)
Knowledge (History)  3 (2 ranks + 1 Int)
Knowledge (City)     2 (1 rank  + 1 Int)


Feats
-----
3 standard feats
3 Fighter feats


Equipment
---------
...



I’ve given it some thought, Sabre, and I think I’ve found a couple of possible prestige clbumes for your character to advance into. You pick one that you think sounds interesting, and I’ll Tubmail you the requisites to move into it. Alternatively, if you find anything that looks interesting to you, let me know anyway.

The rest of you, look away. Log in to see images!

    - Disciple of Dispater: paranoid and mistrustful, these fighters worship Dispater, the lawful-evil Lord of Iron, who subsequently grant them power over iron. They gain abilities such as the ability to deal more damage with iron weapons, rusting grasp, ironskin, summmoning erinyes etc. Paranoia is a logical development from apathy from PTSD. Recommended.

    – Thrall of Juiblex: Juiblex is a chaotic-evil demon whose domain is that of slime and ooze. Their abilities run towards secreting caustic slime, summoning oozes, spreading disease and contagion, altering their face and forms, and spewing projectile vomit. For an apathetic character, he might just as well sell his soul to a foul demon as long as it keeps him alive. Recommended.

    – Warrior of Darkness: through mastery of alchemy the Warrior of Darkness anoints himself with strange oils and potions to gain supernatural powers, such as darkling weapon (weapon gains +1 or equivalent enchantment bonus), dark senses (ability to sense anything within 60 ft even in complete darkness), demonic wings and such.


    Alternatively, you can just level up purely as a fighter and build your character around the fighting styles as shown in the Quintessential Fighter, in which case you’ll need to take note of the requirements each have for their style. With the halberd, Orask is probably the best choice, or Ralix if you prefer something more plain. I’ll stay away from Horsepike because I’ll tell you straight up that we won’t be doing much mounted combat in this game. There’s no reason why you can’t take a prestige clbum and a fighting style at the same time, just take into consideration the feats required.

    Why do I ask about your intended path of progress? For starters, it would probably affect your skill and feat choices from early on, and I’ll like you guys to be able to develop a character that is full not only story-wise, but also mechanically flavourful as well. Prestige clbumes, I find, add a lot of flavour especially mechanically, so that’s what I usually look at first.

    Equipment suggestions and reviews coming up next.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

Feats
-----
Intimidating Strike
[General, Fighter]
(PH2 p79)
Intimidate: 4 ranks
When attacking as a Standard Action, subtract X from your attack roll, 
where X is from 0 to your Base Attack Bonus. If you hit, immediately 
make an Intimidate check with a bonus of X vs. the opponent you just 
hit. If successful, the opponent is Shaken for the rest of this 
encounter.

Where is this from? I’m afraid I can’t find it in my 3.5 SRD, but regardless it’s not in 3.0. Sorry mate. Which reminds me, since your background is predominantly 3.5: Power Attack may not work the way you’re used to. Have a quick re-read through the feats in 3.0, but otherwise things should be pretty much the same.

Equipment
---------
258gp + gold from boots
+1 Halberd              2310gp
+1 Spiked Full Plate    2700gp
Battleaxe                 10gp
MW Composite Longbow     400gp
Arrows x40                 2gp
Ring of +1 Protection   2000gp
Backpack and basics      100gp
-Caltrops
-Crowbar
-Bedroll
-Bullseye lantern
-Fishing rod
-Rope
-Signal whistle
-Tindertwigs
-other miscellanea

I like the equipment so far save for the Boots, which are (again) not in 3.0 unfortunately. Log in to see images! However, there’s a lot you can consider in place of the boots: I’ve sent you an email with a list of possible magic items on p732. Take a gander and maybe consider some of the following:

    - Hand of the Mage (1000gp): Mage Hand at will has always been fun, in my opinion. The power to use your mind to move things (max 5lb) can sometimes save you in a tight spot, and even if it doesn’t save your life you can create a poltergeist-esque effect with this item.

    – Potions of Cure Moderate/Serious Wounds (300/750gp): Like I told Night Gaunt, potions are very often an adventurer’s best friend, and all the more so for a frontline fighter like yourself. Expect to be smacked around quite often, so pot up!

    – Potion of Bull Strength (300gp): If your wizard’s all out of buffs, it’s up to you to come prepared. The 1d4+1 enhancement to Strength not only means +1 to hit, but also a +1 to damage: the equivalent of an additional point of enchantment on your halberd. Definitely worth stocking up on.

    – Amulet of Natural Armour (2000gp): Because +1 AC is +1 AC.

    – Boots of Striding and Springing (2500gp): Read it and weep. Yes, that’s double your movement speed. In full plate armour, when you only move 20ft, moving that additional 20ft can be invaluable. Besides, this boots also gives you +10 to Jump. Is that a bargain or is that a bargain?

    – Gray Bag of Tricks (900gp): I don’t know why, but I’ve always loved the bag of tricks. Nothing really beats the feeling of being a Pokemon master, I expect. In all seriousness, though, the Bag of Tricks’ summons can sometimes be more useful than you think; a rat can gnaw through rope, a bat can scout and scare people, a cat is nice to stroke… that sort of stuff.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

To genericangstyposter: do you have any character progression in mind currently? I was thinking Disciple of Baalzebul or Mammon looks best for your character, though if you have any other in mind let me know. Of course, feel free to stay as a pure rogue/multiclbum if you so desire.

 

 

To everyone, since Dinctius has been sort of MIA these few days, does anyone mind if we go ahead with just three people? Or do you prefer to wait for a new person to join, or wait for Dinctius to return? Let’s take a vote on it.

That Bastard

Avatar: Ram Skull

Level 7 Troll

“Jerk Chicken”

I’m afraid I’ll have to bail out of this ****, folks. College is biting me in the bum pretty hard, and though I’m still interested, I doubt I can make a full commitment to the tale at hand right now. Which is a pity, because I kinda looked forward to it.

Oh well. Try to have fun, folks, hopefully this will take off proper Log in to see images!

EDIT: Oh holy ****, I’m logging in/posting on my alt. Sorry Log in to see images! That Bastard edited this message on 11/14/2007 6:27AM

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

Well, this is a lot to work with.

As for the Prestige clbumes…

I like the look of the Disciple of Dispater, and power over iron? How can I resist? Not as crazy about Jubilex, ooze isn’t really my thing. Warrior of Darkness looks interesting, but he’d need some help, perhaps from a certain wizard… that might be an option if they become something resembling friends. I’ll try and keep all those options open, and see how he develops as the game goes on.

Intimidating Strike is from Player’s Handbook II. I don’t really have access to 3.0 material, so you’re gonna have to spell these things out for me. I can just replace that with Weapon Specialisation (Halberd) if you want, that was my other option for that slot. I think.

Downloading the PDF now. In the meantime, those other boots look good. He’s in big heavy armour and all, so something to compensate for that will probably be welcome. Although stocking up on potions also sounds like a good idea…

I also gotta think in character. Zak doesn’t seem like the most creative kinda guy, so I doubt he’d invest in a Bag of Tricks. Amulet of Natural Armour… eh. Looks exactly the same as a +1 Ring, not that that’s a bad thing.

The boots mean I’ll have to ditch something else… so maybe I’ll just go for some potions. He already has Jump anyway.

How about 2 Potions of Bull’s Strength, and 2 Potions of Cure Moderate Wounds?

kinky_gerl87

Avatar: Corset 2

[the abyss]

Level 10 Camwhore

“Leave it to Cleavage”

Sabre_Justice Posted:

I like the look of the Disciple of Dispater, and power over iron? How can I resist? Not as crazy about Jubilex, ooze isn’t really my thing. Warrior of Darkness looks interesting, but he’d need some help, perhaps from a certain wizard… that might be an option if they become something resembling friends. I’ll try and keep all those options open, and see how he develops as the game goes on.


I was hoping you’ll say Dispater. Log in to see images! As much as I’ll like to keep things as much open as possible, a problem with advancement is that you need to meet certain prerequisites before you can take a level in them. Take, for example, the two you’ve chosen. Both of them have vastly different requisites, as listed below:

    Disciple of Dispater
    Alignment: any evil
    Base Attack Bonus: +6
    Feats: Disciple of Darkness, Expertise, Power Attack
    Special: Must be initiated into the cult of Dispater.


    Warrior of Darkness
    Alignment: any evil
    Base Attack Bonus: +5
    Skills: Alchemy 3 ranks, Knowledge (Arcana) 3 ranks, Speak Language (Abyssal or Infernal), Spellcraft 1 rank.
    Feats: Iron Will
    Special: Must endure a week’s worth of painful and scarring black magic rituals performed in solitude, the secrets of which take months to study and research successfully. Don’t worry about this, I’ll arrange for this to happen if you so decide to go with this clbum.


Intimidating Strike is from Player’s Handbook II. I don’t really have access to 3.0 material, so you’re gonna have to spell these things out for me. I can just replace that with Weapon Specialisation (Halberd) if you want, that was my other option for that slot. I think.

Downloading the PDF now. In the meantime, those other boots look good. He’s in big heavy armour and all, so something to compensate for that will probably be welcome. Although stocking up on potions also sounds like a good idea…


Thanks. Log in to see images! The PDF you’re downloading now should have all the information you require to choose your feats as well as equipment: have a look at p54 for the complete list. In addition, one of the feats from the above spoiler block will be listed here for you:

    Disciple of Darkness
    The character formally supplicates himself to the powers of darkness. Once per day, while performing an evil act, he may call upon his diabolic patron to add a +1 luck modifier to any roll. You may not take this feat more than once, though you can choose the specific archdevil patron at a later date because you’re not too sure if you want to go with Dispater.


I also gotta think in character. Zak doesn’t seem like the most creative kinda guy, so I doubt he’d invest in a Bag of Tricks. Amulet of Natural Armour… eh. Looks exactly the same as a +1 Ring, not that that’s a bad thing.

The boots mean I’ll have to ditch something else… so maybe I’ll just go for some potions. He already has Jump anyway.

How about 2 Potions of Bull’s Strength, and 2 Potions of Cure Moderate Wounds?


The potions look good, maybe more healing if you have the cash left over. Log in to see images!

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

eponymous_ennui Posted:

To genericangstyposter: do you have any character progression in mind currently? I was thinking Disciple of Baalzebul or Mammon looks best for your character, though if you have any other in mind let me know. Of course, feel free to stay as a pure rogue/multiclbum if you so desire.


What books are those prestige clbumes in? I’d like to take a look at them before I decide.

kinky_gerl87

Avatar: Corset 2

[the abyss]

Level 10 Camwhore

“Leave it to Cleavage”

genericangstyposter Posted:

eponymous_ennui Posted:

To genericangstyposter: do you have any character progression in mind currently? I was thinking Disciple of Baalzebul or Mammon looks best for your character, though if you have any other in mind let me know. Of course, feel free to stay as a pure rogue/multiclbum if you so desire.


What books are those prestige clbumes in? I’d like to take a look at them before I decide.


Book of Vile Darkness. Log in to see images!

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

Although Baalzebul fits my play style more, I’ll have to go with Mammon for RP reasons. He could never worship a giant slug. Ugh! I’m going to have to adjust some skills, but not too terribly much.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

genericangstyposter Posted:

Although Baalzebul fits my play style more, I’ll have to go with Mammon for RP reasons. He could never worship a giant slug. Ugh! I’m going to have to adjust some skills, but not too terribly much.


Hey, don’t knock it till you’ve tried it, eh, eh? *nudge nudge*

As you wish. Now the question remains: do we wait for a fourth character, or do we take this show on the road as it is?

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

Jason Voaer

Male Human Rogue

Age 19

Level 4

STR 8 (-1) DEX 15 (+2) CON 14 (+2)

INT 16 (+3) WIS 10 (+0) CHA 14 (+2)

AC 13

+ 2 Dex Bonus

+ 1 Armour Bonus: Padded Leather Armour

Initiative: 12

Fortitude: +3 (1 base + 2 Con)

Reflex: +6 (4 base + 2 Dex)

Willpower: +1 (1 base + 0 Wis)

Base Attack Bonus: +3

Melee Attack: +2

Ranged Attack: +5

Languages

————-

Common

Elven

Draconic

Halfling

Skills

———

Appraise (7) (4 ranks + 3 intelligence)

Bluff (6) (4 ranks +2 charisma)

Disable Device (7) (4 ranks + 3 intelligence)

Disguise (6) (4 ranks + 2 charisma)

Escape Artist (6) (4 ranks + 2 dexterity)

Hide (6) (4 ranks + 2 dexterity)

Move Silently (6) (4 ranks + 2 dexterity)

Open Lock (6) (4 ranks + 2 dexterity)

Pick Pocket (6) (4 ranks + 2 dexterity)

Search (7) (4 ranks + 3 intelligence)

Sense Motive (4) (4 ranks)

Use Magic Device (4) (2 ranks + 2 charisma)

Use Rope (6) (4 ranks + 2 dexterity)

Feats

——-

Point Blank Shot

Precise Shot

Disciple of Darkness

Equipment

————-

Longbow +1

50 Arrows +1

Masterwork Rapier

Branding Iron

Thieves’ Tools, Masterwork

Disguise Kit

Holy Symbol, Silver

Hanging Rope

Rope, Silk

Clerics Vestments

Courtier’s Outfit

Peasant’s Outfit

Royal Outfit

Cold Weather Outfit

2 Potions of Cure Moderate Wounds

4 Potions of Cure Light Wounds

1 Potion of Haste

1 Potion of Invisibility

Heward’s Handy Haversack

1 Bottle of Fine Elven Wine

1 Bottle of Fine Halfling Ale (bumuming it costs the same as a fine wine)

Waterskin

Wineskin (just a waterskin with wine in it; it’s marked)

Fake Signet Ring of the Noble Family Detrius

Lamp, Common

Bedroll

Blanket, Winter

4 Trail Rations

Ink (1 oz. Vial)

Inkpen

10 Sheets of Paper

1 lb. Soap

358 GP 3SP

1. If I need something in my equipment/something in my equipment is unnecessary, let me know.

2. I changed my skills to reflect the character more. Of course, this means we have a rogue without spot or listen. I figured since he’s very self absorbed, it fit his character better. Also, I wanted rope use and escape artist for… obvious reasons.

3. Sure, we can start whenever. The sooner the better. About how many posts a day/week did you want to do?

genericangstyposter edited this message on 11/14/2007 9:48AM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Jason Voaer
Male Human Rogue
Age 19
Level 4

        STR  8 (-1)    DEX 15 (+2)    CON 14 (+2)
        INT 16 (+3)    WIS 10 (+0)    CHA 14 (+2)
        
        AC 13
          + 2 Dex Bonus
          + 1 Armour Bonus: Padded Armour
          
        
        Initiative:  12 (+2 Dex)
        Fortitude:   +3 (1 base + 2 Con)
        Reflex:      +6 (4 base + 2 Dex)
        Willpower:   +1 (1 base + 0 Wis)
        
        Base Attack Bonus: +3
        Melee Attack:      +2  
          MW Rapier:       +2  1d6-1  x3
        Ranged Attack:     +5
          Loreseeker:      +7  1d8+2  x3  (50 arrows)
        

Languages
---------
Common
Elven
Draconic
Halfling

        
Skills
------
Appraise               7 (4 ranks + 3 intelligence)
Bluff                  6 (4 ranks + 2 charisma)
Disable Device         7 (4 ranks + 3 intelligence)
Disguise               6 (4 ranks + 2 charisma)
Escape Artist          6 (4 ranks + 2 dexterity)
Hide                   6 (4 ranks + 2 dexterity)
Knowledge: Hometown    4 (1 rank  + 3 intelligence)
Move Silently          6 (4 ranks + 2 dexterity)
Open Lock              6 (4 ranks + 2 dexterity)
Pick Pocket            6 (4 ranks + 2 dexterity)
Search                 7 (4 ranks + 3 intelligence)
Sense Motive           4 (4 ranks + 0 wisdom)
Tumble                 4 (2 ranks + 2 dexterity)
Use Magic Device       4 (2 ranks + 2 charisma)
Use Rope               6 (4 ranks + 2 dexterity)


Feats
-----
Point Blank Shot
Precise Shot
Disciple of Darkness


Abilities
---------
Sneak Attack +2d6
Evasion
Uncanny Dodge
  

Equipment
---------
Longbow +1                              2375gp   3lb
Arrows +1                        x50    2350gp   3lb
Leather Armour                            10gp  15lb
MW Rapier                                320gp   3lb

Heward's Handy Haversack                2000gp   5lb (50/80)
Branding Iron                              2gp   4lb
MW Thieves' Tools                         30gp   1lb
Disguise Kit                              50gp   8lb
Holy Symbol, Silver (St. Cuthbert)        25gp   1lb
Hanging Rope                               1gp   -
Rope, Silk                                10gp   5lb
Clerics Vestments                          5gp   6lb
Courtier's Outfit                         30gp   2lb
Peasant's Outfit                           1sp   2lb
Cold Weather Outfit                        8gp   7lb
Potions of Cure Moderate Wounds   x2     600gp   -
Potions of Cure Light Wounds      x4     200gp   -
Potion of Haste                   x1     750gp   -
Potion of Invisibility            x1     300gp   -
Bottle of Fine Elven Wine                  2gp   -
Bottle of Fine Halfling Ale                2gp   -
Waterskin                                  1gp   -
Wineskin                                   1gp   -
Fake Detrius Signet Ring                   5gp   -
Lamp, Common                               1sp   1lb
Bedroll                                    1sp   5lb
Blanket, Winter                            5sp   3lb
Trail Rations                     x4       2gp   4lb
Ink (1 oz. Vial)                           8gp   -
Inkpen                                     1sp   -
10 Sheets of Paper                         4gp   -
Soap                                       5sp   1lb
--------------------------------------------------------------
Total Weight:                                   29lb 
Coinage Remaining:                     -92.4gp

eponymous_ennui edited this message on 11/15/2007 3:46AM

Night Gaunt

Avatar: Crying Painting

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

I kind of like the idea of the rogue starting out in mbumive debt. lol

And thank you so much for the help! I’ll pick out some more equipment tonight and hopefully have everything perfect soon. I’m willing to begin at any time otherwise.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

If nobody minds, I’m going to write up histories for each of the respective magical weapons and armour you’re holding because it’s a slow day and, frankly, I quite enjoy this kind of thing. Log in to see images!. So, here goes nothing.

 

Black Kestrel: This halberd +1 feels slightly cool and clammy to the touch for some reason. Forged from fire-blackened steel, the blade of the halberd is carved into a baroque representation of many screaming human faces, each etched out in pure fear or pain. They say that the Kestrel is pure evil, that it was forged by a devil in the fires of the Nine Hells from the soul of a young child, beaten out upon an infernal furnace until her very sufferance formed the cold iron of the halberd. In the middle of the night, when all is still, if you listen very carefully… you might still hear her scream.

Soulcage: Forged from a single ore of iron alloyed by strange alchemical formulas and ancient spells, this spiked full-plate +1 is ornate and carved with a persistent rose insignia so that should a sword or spear strike the armour, instead of glancing off and perchance striking a more vital region, the point simply remains stuck in place. Though it has seen many wars and yet more decades, the black steel still remains as polished as it was when it was first forged. Indeed, some say that the armour saps at the soul of its wearer bit by bit, until nothing but paranoia and fear is left: and when that day comes, when the half-crazed warrior finally loses his mind and takes his own life, his soul will finally join the innumerous previous wielders within that black monstrosity of an armour. And the Soulcage glints just a little bit brighter than it used to.

Vanity: this silver ring of protection +1 is plain and unadorned on the outside; however, on the inside, a small cruelly-shaped barb appears poised to pierce the flesh of anyone who tries to wear it. Upon closer examination, the entire inside of the ring is an extremely elaborate low-relief carving of a scorpion, the barb being the creature’s extended sting. In the distance, one can see the detail of dunes and even a sunset. Legend has it that this was the ring that started the war between House Detrius and Euris, that this ring was commissioned from Euris to Detrius as a gift on the young Baroness’ wedding: a poignant reminder of the old City proverb, “o vanity, thy sting is venomous indeed”.

Glath: this long dagger +1 appears to be carved from a man’s femur that is then bound with hide and sharpened to a deadly point. While notched and scratched from wear and tear, the Dwarven runic carvings that adorn every inch of the weapon can still be read clearly: it is a warning to all who may oppose the might of the Dark Seers, a cult of subterranean deep dwarves who worship a strange and ancient power. The script then goes on to exhort the prowess and skill of the Dark Seers and their many legendary deeds; you haven’t quite heard of the Dark Seers, but you suppose that the bone was “donated” by someone who has and did not agree with them.

Loreseeker: carved from the antlers of a majestic stag, this longbow +1 is threaded with the finest spidersilk and is almost impossible to break. The elven name “Loreseeker” is carved onto the inner recurve of the bow: it’s not quite sure if that is the name of the former owner or the name of the bow, but through the ages that has been the name the bow took for itself. For some strange inexplicable reason, the bowstring is knotted in the dead middle: this doesn’t affect the bow’s pull or strength, but is rather puzzling all the same, having no precedence in neither elvish nor human bow-making. For a name like Loreseeker, almost nothing is known about this bow.

Red_Machine_D

Avatar: Middle Finger Keyboard

[Pessimists]

Level 10 Troll

so poor i eat out of a dumpster, it's punk as **** hell yeah

Seerow Posted:

Ew. 3.0, no splats, and forum based?

I’ll pbum.

Yeah, i was JUST about to say I’d join when i read this, i can live without most of my splats but at the very least i require 3.5 and fantasy grounds.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Red_Machine_D Posted:

Seerow Posted:

Ew. 3.0, no splats, and forum based?

I’ll pbum.

Yeah, i was JUST about to say I’d join when i read this, i can live without most of my splats but at the very least i require 3.5 and fantasy grounds.

Thanks for your insightful comments, we’ll never have known you weren’t interested if you didn’t post in the thread.

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

eponymous_ennui Posted:

Looks great! However, your skill points add up to 46, you’ve still got 2 spare skill points floating about, and you forgot to include the free rank of Knowledge (Home Town). Also, your armour looks a little confused: is it padded or leather? Padded gives you +1 AC, while leather gives you +2 and studded leather +3.

Heward’s Handy Haversack: my compliments to your choice. Branding Iron and Holy Symbol: in what shape/design? Hanging rope: a noose I bumume? If so, made from what rope?

Also, you’re currently 92gp and 4sp in debt according to my calculations. Log in to see images!

1. If you don’t mind me being in debt to a loan shark (HINT HINT- THROWING THE DM A BONE <_<Log in to see images! then I’d be glad to be in debt. Otherwise, I’ll take stuff away. Of course, if it is a loan shark, he gave it under the name of Frederic Coln

2. I added 2 in Tumble.

3. Padded leather armor; so only +1 bonus.

4. The branding iron is a sigil of J and V interspersed. He doesn’t tell anybody what it means, as he doesn’t want people to know his real name, generally. The holy symbol is the one of St. Cuthbert, so that he can blend in most anywhere in any situation. He doesn’t want to keep any symbols of Mammon on his person, because of his uh… propensity to get jailed.

5. Free rank taken.

6. “Hanging rope” is how the Book of Vile Darkness puts it. I think it’s standard rope, only a little thicker and made for hanging.

7. male reproductive organ.

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

eponymous_ennui Posted:

If nobody minds, I’m going to write up histories for each of the respective magical weapons and armour you’re holding because it’s a slow day and, frankly, I quite enjoy this kind of thing. Log in to see images!. So, here goes nothing.

 

Black Kestrel: This halberd +1 feels slightly cool and clammy to the touch for some reason. Forged from fire-blackened steel, the blade of the halberd is carved into a baroque representation of many screaming human faces, each etched out in pure fear or pain. They say that the Kestrel is pure evil, that it was forged by a devil in the fires of the Nine Hells from the soul of a young child, beaten out upon an infernal furnace until her very sufferance formed the cold iron of the halberd. In the middle of the night, when all is still, if you listen very carefully… you might still hear her scream.

Soulcage: Forged from a single ore of iron alloyed by strange alchemical formulas and ancient spells, this spiked full-plate +1 is ornate and carved with a persistent rose insignia so that should a sword or spear strike the armour, instead of glancing off and perchance striking a more vital region, the point simply remains stuck in place. Though it has seen many wars and yet more decades, the black steel still remains as polished as it was when it was first forged. Indeed, some say that the armour saps at the soul of its wearer bit by bit, until nothing but paranoia and fear is left: and when that day comes, when the half-crazed warrior finally loses his mind and takes his own life, his soul will finally join the innumerous previous wielders within that black monstrosity of an armour. And the Soulcage glints just a little bit brighter than it used to.

Vanity: this silver ring of protection +1 is plain and unadorned on the outside; however, on the inside, a small cruelly-shaped barb appears poised to pierce the flesh of anyone who tries to wear it. Upon closer examination, the entire inside of the ring is an extremely elaborate low-relief carving of a scorpion, the barb being the creature’s extended sting. In the distance, one can see the detail of dunes and even a sunset. Legend has it that this was the ring that started the war between House Detrius and Euris, that this ring was commissioned from Euris to Detrius as a gift on the young Baroness’ wedding: a poignant reminder of the old City proverb, “o vanity, thy sting is venomous indeed”.

Glath: this long dagger +1 appears to be carved from a man’s femur that is then bound with hide and sharpened to a deadly point. While notched and scratched from wear and tear, the Dwarven runic carvings that adorn every inch of the weapon can still be read clearly: it is a warning to all who may oppose the might of the Dark Seers, a cult of subterranean deep dwarves who worship a strange and ancient power. The script then goes on to exhort the prowess and skill of the Dark Seers and their many legendary deeds; you haven’t quite heard of the Dark Seers, but you suppose that the bone was “donated” by someone who has and did not agree with them.

Loreseeker: carved from the antlers of a majestic stag, this longbow +1 is threaded with the finest spidersilk and is almost impossible to break. The elven name “Loreseeker” is carved onto the inner recurve of the bow: it’s not quite sure if that is the name of the former owner or the name of the bow, but through the ages that has been the name the bow took for itself. For some strange inexplicable reason, the bowstring is knotted in the dead middle: this doesn’t affect the bow’s pull or strength, but is rather puzzling all the same, having no precedence in neither elvish nor human bow-making. For a name like Loreseeker, almost nothing is known about this bow.

Nice. Truly nasty equipment, and brilliant backstories. I gotta learn more about D&D so I can think up stuff myself.

And at what level will I pretty much have to decide on a Prestige Clbum? If I have to do so now, the Disciple of Dispater sounds like the best idea. Although as I said, the Warrior of Darkness could be an option depending on how much about magic Zak learns. If he helps the wizard guy out with his experiments…

...BTW, am I the only one who looks at the Rogue’s name and sees Jason Vorhees? I’m gonna be careful around him…
Sabre_Justice edited this message on 11/14/2007 10:15PM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

And at what level will I pretty much have to decide on a Prestige Clbum? If I have to do so now, the Disciple of Dispater sounds like the best idea. Although as I said, the Warrior of Darkness could be an option depending on how much about magic Zak learns. If he helps the wizard guy out with his experiments…

...BTW, am I the only one who looks at the Rogue’s name and sees Jason Vorhees? I’m gonna be careful around him…


Well, while technically you could decide upon your prestige clbum at any time, generally the requirements are such that you’ll have to spend a fair bit of time woman's genitals-footing around re-taking a whole new skill and feat set before you can progress into it. I wouldn’t say that you have to decide on it now, but let’s just say that I’ll recommend that you did, lest you realise that you have a completely redundant set of skills two levels down the road and would have to do everything again.

I’ll post up both PRCs for you when I get home, so you can make an informed decision as to which one you want to progress into. Log in to see images!
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