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Debate How did your alignment change?

mterek

Avatar: 192622 2009-09-24 16:39:01 -0400
18

[mahjong]

Level 69 Re-Re

$$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$

Do the turkey peens give an alignment bump, too?

Sarcasm Inc

Avatar: 124937 2010-01-24 16:34:47 -0500
22

[pizza party]

Level 69 Hacker

Not needed anymore now that we have the SarcMark

Neutral.

BobTheSqueak-
yWeasel

Avatar: 63475 2010-04-01 02:14:05 -0400
26

Level 69 Emo Kid

“The Infinite Sadness”

From what I remember of my “percentage” values earlier:

64% good -> 10 good, 1 evil

78% evil -> 1 good, 19 evil

86% evil -> 1 good, 20 evil

56% good -> 7 good, 1 evil

momentumener-
gy

Avatar: Abstract Blue Circle
27

Level 35 Hacker

“43 4f 44 45 20 4d 41 53 54 45 52”

good Log in to see images!

SuperSonic

Avatar: 148701 2010-01-03 11:24:25 -0500
21

[WeChall]

Level 43 Hacker

“Backdoor Bob”

Evil.

>:)

And now if only alignment affected gameplay..

SuperSonic edited this message on 10/21/2009 6:39AM

SimplyTHEBEST

Avatar: Rocker Chick
17

Level 69 Camwhore

“Venereal Biohazard”

82%:

Good 15

Evil 2

Alignment: Good

One of those was from taking the “meany” one from Dr. O, and I have no idea where the other one came from.

Nicko

Avatar: 51754 Sun Jun 28 09:23:10 -0400 2009
15

[Grey Goose Mafiosi]

Level 69 Hacker

Yeah I'm the Nazi. Ooo and I love it. Who the **** are you

Good 0

Evil 21

Log in to see images!

Evil Trout

MODERATOR
Avatar: 35 2023-04-24 23:24:10 +0000

[Crotch Zombie]

Level 21 Hacker

this site is deader than the toddlers in my basement

SuperSonic Posted:

Evil.
>:)


And now if only alignment affected gameplay..


It does a little during one Episode 2 quest. In Episode 3 it will change things almost right away, hence the re-spec occuring now.

man-man

Avatar: 156485 2010-01-24 16:36:14 -0500
24

[Harem and Sushi Bar]

Level 69 Hacker

Selfish fine upstanding member of society

Previously 14% evil, now Good 6, Evil 9, Alignment: Neutral.

MC Banhammer

Avatar: 1887 2011-07-31 00:40:59 -0400
36

[Good Omens]

Level 69 Troll

Trying to create drama to drum up the ratings by any means necessary!

MC Banhammer Posted:

With the range going up to 20 (higher?), that’s 15 possible G, 15 possible E, and 11 possible N. And yet I suspect most people are going to wind up N.

ET, the spot evidence itt shows that there’s a disproportional number of Neutrals. Have you run a spread analysis? And compared it to ones where the difference for the Neutral name is 4, or 3, rather than 5?

Shii

Avatar: 23167 2010-01-24 16:31:18 -0500
27

[Phantasmagoric Spl-
endor
]

Level 35 Emo Kid

I haven't seen a bad idea that I didn't like.

Aldo_Anything Posted:

I wonder if people with neutral alignment will be able to get all three turkey peens.

Here’s to hoping! I know some people have all 3 turkey peens already.

M3wThr33

Avatar: M3wThr33's Avatar
18

[WeChall is a ****ty klan]

Level 61 Emo Kid

“Final Cut Pro”

G6

E2

Neutral

dobnits

Avatar: 58842 2010-01-24 16:19:10 -0500
54

[The Scrotal Safety-
Commission
]

Level 69 Troll

THE LEGENDARY PINK DOBS

20% good to neutral

My bizarro clone went 20% evil to neutral…go figure

Bait n Bludg-
eon

Avatar: 156407 Mon Mar 16 22:49:33 -0400 2009
14

[Temple of the Anth-
ropomorphic Majesty
]

Level 69 Troll

“Human Yeast Infection”

my previous was 95% evil now its 22 evil points 1 good point

Evil Trout

MODERATOR
Avatar: 35 2023-04-24 23:24:10 +0000

[Crotch Zombie]

Level 21 Hacker

this site is deader than the toddlers in my basement

MC Banhammer Posted:

ET, the spot evidence itt shows that there’s a disproportional number of Neutrals. Have you run a spread analysis? And compared it to ones where the difference for the Neutral name is 4, or 3, rather than 5?

Yup I did a fairly big analysis. The truth is most people don’t play the game particularly evil or good. So many in fact, that the only way of getting close to an even distribution would be to make the margin 1, in which case just making one choice would change you, and I don’t like that idea at all.

Better to have a small (but loyal!) percentage of players as good/evil then make it super easy to swap back and forth because most people waiver.

Fie

Avatar: 152207 2011-11-01 00:46:41 -0400
10

[And The Banned Pla-
yed On
]

Level 47 Camwhore

I want to see some real, live poop.

This morning I hurt a small child because I wanted his rubber ball.

Fie was banned for this post by spacekadt

Fie

Avatar: 152207 2011-11-01 00:46:41 -0400
10

[And The Banned Pla-
yed On
]

Level 47 Camwhore

I want to see some real, live poop.

Good: 2

Evil: 12

Alignment: Evil

mterek

Avatar: 192622 2009-09-24 16:39:01 -0400
18

[mahjong]

Level 69 Re-Re

$$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$

Evil Trout Posted:

Better to have a small (but loyal!) percentage of players as good/evil then make it super easy to swap back and forth because most people waiver.

It’s still tough to evaluate a threshold, though. As in, how many points someone needs to have to cross over into Evil or Good territory.

I know you guys just respec’d these, but perhaps you would consider a single axis sliding scale, sort of like Baldur’s Gate Reputation stat. You spot people a Rep of 10, and for every Evil option that decrease Rep by 1, or increases Rep by 1 for Good options.

Anywhere from 0-20 would be neutral. -1 to -∞ would be Evil, 21 to ∞ would be Good. With a Rep of 10, people would still be Neutral by the end of Episode 1, but should they continue to push for a single alignment they’d start to go into defined alignment territory.

It would be very easy with this system for what one would have to do to maintain a neutral alignment, since they’d know exactly how many good/evil options they’d have to pick to maintain neutral, and people wouldn’t have to worry about being mean to Dr. O (if they really don’t like him) because it would influence how they’d talk to WoeIsModerator.

Evil Trout

MODERATOR
Avatar: 35 2023-04-24 23:24:10 +0000

[Crotch Zombie]

Level 21 Hacker

this site is deader than the toddlers in my basement

mterek Posted:

It’s still tough to evaluate a threshold, though. As in, how many points someone needs to have to cross over into Evil or Good territory.

I know you guys just respec’d these, but perhaps you would consider a single axis sliding scale, sort of like Baldur’s Gate Reputation stat. You spot people a Rep of 10, and for every Evil option that decrease Rep by 1, or increases Rep by 1 for Good options.

Anywhere from 0-20 would be neutral. -1 to -∞ would be Evil, 21 to ∞ would be Good. With a Rep of 10, people would still be Neutral by the end of Episode 1, but should they continue to push for a single alignment they’d start to go into defined alignment territory.

It would be very easy with this system for what one would have to do to maintain a neutral alignment, since they’d know exactly how many good/evil options they’d have to pick to maintain neutral, and people wouldn’t have to worry about being mean to Dr. O (if they really don’t like him) because it would influence how they’d talk to WoeIsModerator.


One thing I like about the two point system though, is that we can allow evil options for people if they have sufficient evil points, even if they’ve been good too, like in the Episode 2 Suicide Game.

Joseph of Su-
burbia

Avatar: 182182 2014-09-14 14:41:25 -0400
77

[Brainfreeze]

Level 69 Hacker

Foumwarz.com, Dev-free since 2012!

Evil Trout Posted:

It does a little during one Episode 2 quest. In Episode 3 it will change things almost right away, hence the re-spec occuring now.


With that being said, would there be any chance of a reset option or are we stuck with what we got?
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