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Luck versus Charisma | |||||||
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Luck 0, Charisma 3 (sold for Frugality 1): 15 items 7,905 Pirate Flag Bicycle x 4 Empty Gas Pump x 2 Anvil x 2 Retro Calendar Seasonal Centerpiece Genuine Asimov™ OS IX Toy Eyeball Motherboard Vinyl Record
Luck 1, Charisma 3 (sold for Frugality 1): 14 items, 9,410 Used Asthma Inhaler Motherboard x 2 Fish Head “Magic” Mushroom Seasonal Centerpiece Deed to Indian Burial Ground Bicycle Children’s Playhouse Kit Anvil Chinese Takeaway x 2 Empty Gas Pump Dried-Out Cheese
I’m going to duplicate exactly for tomorrow, see how/if things change. |
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Posted On: 11/11/2009 10:24AM | View MC Banhammer's Profile | # | ||||||
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How much cred did you earn for those? Same standard run as Afterthotz has been doing? |
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Posted On: 11/11/2009 10:40AM | View man-man's Profile | # | ||||||
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man-man Posted:
Yes. Same exact forums, same exact cred. |
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Posted On: 11/11/2009 10:44AM | View MC Banhammer's Profile | # | ||||||
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MC Banhammer Posted: Much appreciated, MCB, welcome aboard Log in to see images!
Luck: 61 Charisma: 1 # of unique forums pwn’ed yesterday: 4 Cred gained yesterday: 60593 # of deliveries: 18 Total value of deliveries (Frugality 10): 49,712
Chinese Takeaway x1 Marble x1 Retro Calendar x1 Used Asthma Inhaler x1 “Magic” Mushroom x1 Expired Ground Pork x1 Fish Head x2 Children’s Playhouse Kit x1 Empty Gas Pump x1 McBuggy Anti-Anti Virus™ x2 Bicycle x3 Jew’s Harp x1 Pipe Organ x1 The Italian x1
Afterthotz edited this message on 11/11/2009 12:03PM |
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Posted On: 11/11/2009 12:01PM | View Afterthotz's Profile | # | ||||||
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I’m not totally sure how to continue right now – the setup I have is just designed to take Luck, Char, cred gained and delivery value and then do some number shuffling. If we think the system involves tiers of items, and selection from within those tiers and complicated stuff like that, then I’m going to need to change how I record these runs. |
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Posted On: 11/11/2009 1:39PM | View man-man's Profile | # | ||||||
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man-man Posted:
Then you’re going to need to change how you record these runs.
IIRC, Charisma bumps you into brackets of possible deliverables, with a range of variety. Luck determines where in the bracket you get your stuff from.
(Numbers below used for example purposes only, and are not to be bumumed to be correct in any way shape or form. Theory IS bumumed to be correct.)
So let’s say there’s a bracket for Charisma 1-5, and in it are these flezz groupings: 1) 100-200 2) 201-400 3) 401-600 4) 601-800
Luck 1-5 means your deliveries come from group 1, 6-10 from group 2, 11-15 from group 3, 16-20 from group 4, with a randomization factor within the grouping of what specific items you get.
The Charisma 16-20 bracket has these groupings: 1) 1000-2000 2) 2001-4000 3) 4001-6000 4) 6001-8000
This is why we see Charisma as more important than Luck. You’d rather get 1 item from Charisma 16-20 and Luck 1, than 2 items from Charisma 1-5 with Luck 4.
What I think we’re trying to spade in this thread is:
1) What numbers define the Charisma brackets 2) Which items fall in each Charisma bracket
then
3) What numbers define the Luck brackets 4) Which items fall in each Luck bracket.
This will be a long, arduous process, especially when Ep3 comes out with presumably more junk and more brackets. But hey, what else are you going to spend your time on? |
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Posted On: 11/11/2009 2:16PM | View MC Banhammer's Profile | # | ||||||
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MC Banhammer Posted:
Well right now I was going to go get some food. I may also have some work to do for uni and some TV to watch. Later I expect I will be sleeping for some considerable length of time, and then tomorrow brings fresh joy in the form of lectures and practical clbumes.
But hey, somewhere in the spaces I guess I’ll slot in figuring out how to keep track of the important numbers for this game Log in to see images! |
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Posted On: 11/11/2009 2:25PM | View man-man's Profile | # | ||||||
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Since Cred is obviously also a factor, it would be safe to say that You’d have to find the way that works as well. Not so bad if the ranges are determined by (Cred x Charisma) but if it gets much more complex than that, the limit of doing 1 Forum a day (since any more would kill any chances of knowing which deliveries came from which pwn) will make this rather ****ty indeed to figure out.
If this is the case, you may want to start by finding the upper range since this is the most easily determined factor (You already have a lot of numbers which tell us around where it should be) and it’s also the one most people care about. |
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Posted On: 11/11/2009 2:52PM | View Dunatis's Profile | # | ||||||
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Dunatis Posted:
Well yeah. But it’s clear that the more cred the better. What we’re working on is how to maximize your Charisma/Luck, which applies no matter what cred you’re earning, and which is, as you say, what people are most interested in. |
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Posted On: 11/11/2009 2:57PM | View MC Banhammer's Profile | # | ||||||
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MC Banhammer Posted:
To work out whether it’s best to maximise Charisma or Luck, the best approach would be to carry on as we were with collecting lots of run data and seeing what average results drop out. All in the knowledge that the system is more complicated than we care to investigate deeply (since we’re just looking at Char/Luck), but ignoring that we could still decide on a balance between the two stats.
Except the best thing wouldn’t quite be continuing as we are – the current approach is to standardise on a run and do it over and over again. If we want to avoid undue influence on the averages from the specifics of that one run then we’d be better off trying to approximate random runs to get a good spread of data. On the other hand, to actually figure out the formula properly, carefully controlled runs that are repeated make picking out each factor in isolation that much easier.
So, gentlemen, do we follow our current trajectory towards detail and specificity and trying to figure out the logic behind this stupid system, or do we take the easy way out and just grind up a whole bunch of data until the complicated factors average out and we just get an answer about Luck vs Charisma? |
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Posted On: 11/11/2009 5:47PM | View man-man's Profile | # | ||||||
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man-man Posted:
That’s what I’m planning on doing. |
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Posted On: 11/11/2009 5:53PM | View MC Banhammer's Profile | # | ||||||
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Yeah… just saying, for spading the formula that’s perfect (and I’d rather be doing that, it’s more interesting), but if we just wanted to know the luck/charisma tradeoff then it’s overkill. |
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Posted On: 11/11/2009 8:03PM | View man-man's Profile | # | ||||||
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Luck 0, Charisma 3 (sold for Frugality 1): 16 items, 7,335 Approxim-o™ Knife Chinese Takeaway Bicycle x 4 Children’s Playhouse Kit x 2 Remote Control Seasonal Centerpiece Empty Gas Pump x 2 Used Asthma Inhaler McBuggy Anti-Anti Virus™ Anvil Retro Calendar
Luck 1, Charisma 3 (sold for Frugality 1): 18 items, 9,173 Remote Control Bicycle x 5 McBuggy Anti-Anti Virus™ x 2 Children’s Playhouse Kit x 2 Vinyl Record Seasonal Centerpiece Motherboard x 2 Abandoned Tire Chinese Takeaway Genuine Asimov™ OS IX Used Asthma Inhaler
The interesting thing here is that the quantity of items went up, but the flezz values went down. It’ll be interesting to see if that trend continues tomorrow (if there’s a penalty for repeating forums).
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Posted On: 11/12/2009 10:23AM | View MC Banhammer's Profile | # | ||||||
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Luck: 61 Charisma: 11 # of unique forums pwn’ed yesterday: 4 Cred gained yesterday: 60593 # of deliveries: 19 Total value of deliveries (Frugality 10): 53,221
Chinese Takeaway Marble Toy Eyeball Dried-Out Cheese x2 Abandoned Tire Human Skull Fish Head Playhouse Kit x2 Empty Gas Pump x2 McBuggy Anti-Anti Virus™ Bicycle x2 Deed to Indian Burial Ground Justin Timberlake’s Mobile Phone Seasonal Centerpiece The Color Orange
Eased some Charisma (61 Luck is my current attainable max for my ‘Oh So Secret Alt’ without raising Charisma) in there while I wait for Haxl again.
Edit:Wow, that is an ugly, ugly paragraph – even for me. Afterthotz edited this message on 11/12/2009 10:42AM |
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Posted On: 11/12/2009 10:33AM | View Afterthotz's Profile | # | ||||||
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I’m trying but failing to come up with a useful way of storing this data, or any useful suggestions of what kind of runs would help.
To be clear on how we think the system works… we have 4 factors; cred-gained, unique forums pwned, luck and charisma. Are you saying that your amount of credgain selects a bracket to award items from, that charisma determines how many other, lower, brackets you also get items from, and that luck affects the value of the item you get from each bracket?
How does the proposed 40K/forum cap factor into this?
Or were the brackets divided by your amount of Charisma?
People still seem to get a fair few items with low Charisma, so does that imply a lower bound (0 charisma —> get x items, +some amount of char —> x+1 items)?
I’ve gone from thinking I knew what was going on, to not really having a clue.Log in to see images! |
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Posted On: 11/12/2009 1:08PM | View man-man's Profile | # | ||||||
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man-man Posted: |
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Posted On: 11/12/2009 1:13PM | View MC Banhammer's Profile | # | ||||||
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Luck 0, Charisma 3 (sold for Frugality 1): 14 items, 7,218 Approxim-o™ Knife x 2 Bicycle x 4 Empty Gas Pump Human Skull Ironic Egg Timer Seasonal Centerpiece Fish Head Abandoned Tire McBuggy Anti-Anti Virus™ Genuine Asimov™ OS IX
Luck 1, Charisma 3 (sold for Frugality 1): 16 items, 7,900 Used Asthma Inhaler Bicycle x 3 McBuggy Anti-Anti Virus™ x 2 Anvil Retro Calendar Seasonal Centerpiece Empty Gas Pump Children’s Playhouse Kit Human Skull x 2 Dishwashing Brush Motherboard Tomato Soup Can
Now the 1-forum guy, who probably should’ve been bumped to 3 charisma Log in to see images!
Luck 1, Charisma 1 (sold for Frugality 1), 48304 cred: 6 items, 3,616 Jew’s Harp Bicycle McBuggy Anti-Anti Virus™ Empty Gas Pump Anvil Toy Eyeball |
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Posted On: 11/13/2009 10:35AM | View MC Banhammer's Profile | # | ||||||
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I updated the list of junk items to cover prices when sold at 1 Frugality and when sold at 10 Frugality (I think it used purchase prices before, but that’s hardly as useful and has a very huge range. Plus it would take forever to get them all.)
That should help you get comparative prices for MCB and your deliveries since he is selling at 1 Frugality and you at 10. |
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Posted On: 11/14/2009 2:05PM | View Dunatis's Profile | # | ||||||
It doesn’t matter how many flezz I get because I always spend it all playing ****ing rock paper scissors. IS THERE ANY WAY OF DISABLING GAMBLEBOT??? Log in to see images! |
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Posted On: 11/14/2009 3:28PM | View Prexy's Profile | # | ||||||
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Prexy Posted: |
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Posted On: 11/14/2009 3:41PM | View MC Banhammer's Profile | # | ||||||