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Forumbuildr: PAY OUT SUX!! | |||||||
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plk Posted:
This would be the only reason I could see raising the payouts for. Of course they would have to be adjust not to a level that is useful to a player who is finished with the game, like is being proposed. Rather they should be inflated in accordance with being useful to the new players. It would also be helpful if there was a better advertisement of forumbuildr to the new players, like there is for incit. |
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Posted On: 05/28/2009 9:06PM | View Adapt's Profile | # | ||||||
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Why a curve of diminishing usefulness? Why not scale prizes to level? Just a thought. |
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Posted On: 05/28/2009 9:09PM | View DarkDespair5's Profile | # | ||||||
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DarkDespair5 Posted:
because the idea is to attract people who are new and might be good at it, at least as far as i can tell |
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Posted On: 05/28/2009 9:14PM | View Adapt's Profile | # | ||||||
Make it so that you get a nuber of flezz determined by your own level, i. e. you get x*[n^(-2)] where x is a fixed amount, depending on the task, and n is your level. So, it would fall down to a point where the reward is a mere pittance to someone at level 20 or higher, where you already have most attacks, but it would be something nice for people below Lv. 10, and 10… well’, i’ve been rambling, but you get the idea. |
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Posted On: 05/28/2009 11:16PM | View Amy Rose's Profile | # | ||||||
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Actually, I’d say it should scale with level, but decreasingly so. IE, it should be a good incentive for lower level characters to get hooked, a decent incentive for mid-game players to keep at it, and then a minor source of income for endgame.
What you have to remember is, the more you play buildr, the more submissions you get. Not only do you theoretically hone your skill, you have more chances to win more submissions. That means a low-level player with his 7 subs needs to make good money on one submission. A higher level lifelong-buildrer with 100 subs doesn’t need to make a lot on each individual sub, on top of the dom advantage.
My big concern with incentivizing “wins” in buildr is that it encourages not just submitting, but “competitive voting.” Right now, there’s no real incentive not to just downvote the hell out of everything you see to “improve your chances,” beyond, y’know, not being a douchebag and wanting funny forums. |
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Posted On: 05/28/2009 11:35PM | View Samildanach's Profile | # | ||||||
Take away the flezz reward. It’s pretty useless, and you can make much more money just by pwning the forums instead of making them. Make it something that only those who really care about the game can use. |
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Posted On: 06/03/2009 6:35PM | View Amy Rose's Profile | # | ||||||
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Samildanach Posted:
Except what you’re forgetting is that there already IS a diminishing scale of payouts by level. I guarantee that 1,500 Flezz means more to a level 10 than it does to me, regardless of whether you make it 150 Flezz for me instead just cuz I’m “maxed.” 0, 150, or 1500, it’s all equally useless to anyone above level 25.
I don’t quite get why people think that incenting players to compete for prizes equals worse submissions.
By my bumumption, usually people trying to win something try to perform better. |
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Posted On: 06/03/2009 6:48PM | View Mike Myers's Profile | # | ||||||
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Mike Myers Posted:
And MORE people trying to win will have better odds at something good turning up just from the law of averages. It will mean that there will be more submissions to sift through but you won’t even have to, since there will be more people there to look at them in the first place and the top rated ones show up on the front page anyways.
Not that that always means anything. |
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Posted On: 06/03/2009 7:50PM | View Dunatis's Profile | # | ||||||
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Anyone else remember when the payouts were only like 25? |
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Posted On: 06/03/2009 7:58PM | View kittiejenn's Profile | # | ||||||
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Mike Myers Posted:
I forgot nothing. It’s a flat amount. That’s not “scaled”. It’s less useful at a higher level, but not by calculation. Further, if you start taking part at a lower level, and you don’t suck, your number of possible submissions will increase, increasing the odds of you getting multiple payouts. Hence, intentional scaling, on the idea that a newbie should feel like they got a useful reward for getting one of their 7 submissions accepted, while at the same time not letting someone overtake the Flezz leaderboard because they regularly get a dozen or more of their hundred submissions accepted.
I don’t quite get why people think that incenting players to compete for prizes equals worse submissions.
Because a greater quantity of submissions does not necessarily imply a greater quality. It only means wading through even more submissions looking for the funny ones. Further, there are any number of people who, trying their absolute best, are still not as funny as the worst idea of other posters. There’s a certain level of diminishing returns, where roping in more players will actually just reduce the percentage of people involved who are actually funny.
Frankly, if you’ve got the gift for it, odds are you already submit to forumbuildr for scoops and fun and score. While I’m sure there are some people out there with potential who don’t submit, offering increased rewards isn’t as likely to bring them in as it is to flood the submission lists with crap and encourage more gaming the system for those rewards, by people who aren’t funny but want the stuff that comes with winning.
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Posted On: 06/03/2009 8:19PM | View Samildanach's Profile | # | ||||||
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Samildanach Posted:
Except people who compete try harder when there is something on the line.
When you have your little league baseball game where everyone wins, they’re not going to try as hard as the kids who are gonna be given trophies. I’m going to try a lot harder in clbum if my grade is on the line than if it’s there’s nothing to gain.
Save the handful (literally, handful) of players who would do this for fun without reward, no one else would try.
I guarantee you if there weren’t rewards in the form of peen/scoops I wouldn’t waste my time on this. Take it from someone who’s been buildring for over 8 months. I don’t do it for love of the craft. |
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Posted On: 06/03/2009 8:40PM | View Shii's Profile | # | ||||||
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Shii Posted:
Except, once again, despite modern American paradigms, trying hard at something doesn’t really equate to being good at it. Spending a lot of time doing something doesn’t necessarily equate to being good at it. There are peens, and there’s chocolate scoops. Do we really need more of a flezz payout? I’m not at level cap yet, and I already have more flezz than I really need. I don’t feel any drive to get more. Really, if the rewards at level 35 were even 35 times higher than current rewards (~17k per idea), would that suddenly make your submissions more competitive? Would what you throw out in buildr get even twice as good because now more Flezz was on the line? Would people with good ideas who aren’t moved by dom or peen suddenly start dropping gems for that 20k? Or would it really just slowly pour more flezz into an economy that has no real use for it, mainly into the pockets of people who were already playing anyway? |
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Posted On: 06/03/2009 9:21PM | View Samildanach's Profile | # | ||||||
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Samildanach Posted:
Actually, if it were 17k I might not just use all my subs right away and wait to see if I can come up with any more clever idea, but I am also poor as hell and going for the Bidder e-peen which keeps me skimming rock bottom.
That being said, I am one of the handful of people who would actually continue with 0 rewards because I am a narcissist who sits around giggling and clapping his hands like a retard when I see myself succeed at any sort of contest. |
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Posted On: 06/03/2009 10:29PM | View Dunatis's Profile | # | ||||||
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