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Idea: split domination week into 6 rounds | |||||||
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Lester Burnham Posted:
Well, those players would do their 12 visits 2 times a week, so probably more 3 way ties and the way it would probably start to play out very quickly would be for people to shift into one of 3 categories.
1 – 12 runs twice a week to win it all, or skimming on that 28 hours to do 4 runs of 8 4 times a week. 2 – Min.Scoops since it’s so tricky in just a day and there’s less competition 3 – Pistachio run, switcharoo with the lemon/vanilla earnt to Antifreeze then gamble then maybe put on chocolate for some extra scoops to try for fav flavor and highest total each day.
And if you think bumhole cards are imbalanced now, divide the current weekly totals by 6 and see how much more powerful they will seem.
Right now it’s enough of a commitment to play competitively, but with the 6 round system, it would require playing every day or every other day at weird 4 hour intervals in order to be really competitive. It’s a far better idea to mess with the end times in some way rather than make more end times for everyone. |
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Posted On: 04/20/2009 8:37PM | View Dunatis's Profile | # | ||||||
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Dunatis Posted:
I’m sorry, but no one who is seriously competing does 12 visits twice a week. A week is started with 12 visits banked and there are 3 sets of 12 visits plus a bonus 4 visits – a total of 40 visits. But yes, breaking things down would only exaggerate the power dynamic problems we see with The bumhole. It would also greatly exaggerate the buildr score advantage.
In the land of min scoops someone could potentially win 3 days of the 6 with min of 2 and beat out the person who ends the week with mins of 60+. |
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Posted On: 04/20/2009 8:48PM | View scullyangel's Profile | # | ||||||
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Johnny Mac Posted:
Solo vanilla wouldn’t be useless. With this change you can follow 2 strategies: spend your visits everyday, or focus your power into a few days to have a higher chance of winning. Normally a player can’t stay online at dom end for at least 2 rounds, so if he sees no chance of success, he can save up those visits for the next round and do a solo raid to win the next round. |
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Posted On: 04/20/2009 8:50PM | View quangntenemy's Profile | # | ||||||
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To add a suggestion to this suggestion.
At the end of each round all of your remaining scoops could be converted (1:1) into points for that category.
Make no changes other than that and it seems pretty promising, to me. (But then the problem of last minute gaining isn’t addressed >_> ) Damn. I HATE NIGS edited this message on 04/20/2009 8:58PM |
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Posted On: 04/20/2009 8:57PM | View I HATE NIGS's Profile | # | ||||||
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scullyangel Posted:
My bad, though I will deny that noone doesn’t ever try at least once to go for a medal when they don’t start day 1 with 12 visits saved up. In brackets other than the top ones there can be an advantage to waiting a few days before even joining in since you’ll end up in a newer bracket with people who also didn’t have 12 saved up for the first day, it might just be others who aren’t “playing seriously” that week. Unless the claim is that unless you’re in the top 10 you aren’t seriously competing.
After next week I will finally start on Pistachio runs so the extra 150-200 a week I’ll eventually get will help when I’m often just 50 behind in getting a medal and I’ll hope to be active every week, not just every other depending on how the last day goes. |
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Posted On: 04/20/2009 8:58PM | View Dunatis's Profile | # | ||||||
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Dunatis Posted: No, I certainly don’t think that one needs to be top ten to be seriously competing. It is true, it doesn’t matter nearly so much outside the top few brackets, but then as you say one can join mid week in say bracket 10 and still have a shot at medaling. I don’t think the end time and all this would matter nearly so much to players in those brackets, do you? Although the mini-rounds might make things skew even more radically in those brackets where a player might sit alone for 3 days sweeping the mini-rounds with next to no scoops. |
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Posted On: 04/20/2009 9:06PM | View scullyangel's Profile | # | ||||||
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The end time might matter a whole lot to those in bracket 10 since they might be in a timezone where the end time currently excludes them from ever being able to win in the higher brackets, not because they don’t want to be more competitive, just that they have jobs or other things to do in that last 5 minutes.
And though I may not be in the top tier, it matters to me since I hope to get there someday and I play with 5 chars in Dom when I can. Tier doesn’t dictate willingness and effort nor does it necessarily show skill. There’s probably some people out there who are masters of the metagame but can’t win because of the timing of the end. |
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Posted On: 04/20/2009 9:51PM | View Dunatis's Profile | # | ||||||
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How about making brackets joinable, like a tournament? Set the criteria (number of days, number of medals, endtime) wait until X people join, and…. go! There would be balances based on how many points/medals are winnable according to number of scoops earned (more scoops = more medals) number of scoops destroyed (indicating an active bracket = more medals) number of medals players have earned before (indicating a more competitive bracket and not just an opportunity to boost medal score = more medals) Still difficult to balance though, and not something that could be refined in a live environment – it’d either be set up in a way that works and is dynamic and fun, or not at all. |
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Posted On: 04/20/2009 10:32PM | View meeeeeeeeee's Profile | # | ||||||
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