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Flezz A Summary of Itembuildr


Avatar: 76994 2010-01-16 02:54:34 -0500

[Kappa Kappa Kappa]

Level 35 Hacker

Posting personal information is fun. Everyone should try it at least once.

It is my personal opinion that some items are underpriced and that others are overpriced. The current submission up for voting offers

* Max Douchebaggery +39

* Max Tears +25

* Defense +5

* Charisma +5

Costing 506,000

However the item released the week before offered these stats

* Max Ego +48

* Offense +23

* Defense +33

and can be bought for 330,000

where as a similar special item also released has these stats

* Max Ego +31

* Offense +15

* Defense +21

and costs 570,000 which is more than the previously mentioned item with lesser stats.

So for now it seems that the system is broken. Something should be done to make the price reflect the stats.


Avatar: 77535 Tue Jan 13 09:44:11 -0500 2009

[Phantasmagoric Spl-

Level 37 Hacker

“43 4f 44 45 20 4d 41 53 54 45 52”

Itembuildr is broken. It also renders collecting .moars less meaningful, since more .moar files could be added at any time.


Avatar: 50228 Wed Apr 08 07:39:40 -0400 2009

[Grey Goose Mafiosi]

Level 37 Troll

Orgasm changer who shoots rays through computer screens

Montressor Posted:

Itembuildr is broken. It also renders collecting .moars less meaningful, since more .moar files could be added at any time.

The prices need fixing, surely a formula could bumign correct pricing. And only the special items should appear in the buildr store, moars should go to the new forums/random forums and the items should go to the respective stores.

Possibly a C-

Avatar: 76887 Fri Oct 24 03:39:44 -0400 2008

[Leafy Green Vegeta-

Level 35 Hacker

Herbaceous, biennial, dicotyledonous , and flowering.

Yeah, I don’t see why the price of itembuildr items is not a function of the stats and type of the item (possibly with a random component.) It just seems to be “random” and “often very high for weak items” but “very low for good items.”

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