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Q about 1-2-1-2-1-2 pattern | |||||||
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I don’t remember the gameplay being so static back before .moar files were added. Was it?
I’m also sure it wasn’t back before community forums were released, while actually playing through the game. I remember having to manipulate consumables and attacks to pwn the final forum of Ep1 and even some of the early ones when I first played through.
Can any other old-timers verify this for me? |
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Posted On: 03/13/2009 12:37PM | View MC Banhammer's Profile | # | ||||||
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I know that my combo was 12131213 for most of the Ep1 endgame, and the forums have usually felt a lot easier to pwn after Ep2 |
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Posted On: 03/13/2009 12:41PM | View ShadyPixels's Profile | # | ||||||
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Gameplay became repetitive (in the sense of 1-2-1-2) with the introduction of episode 2 imo.
the huge amount of upgrades made it so that high cred characters obliterate everything with ease.
The economy went inflated. flezz amount rocketed, items are worth so much more pointwise, attacks do so much more damage.
too much variables? I like the amount of customization but now I’ve got all the best stuff and tubs is untouchable on all but the top three forums. |
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Posted On: 03/13/2009 12:44PM | View TUBSWEETIE's Profile | # | ||||||
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Basicly with 3k+ Ego you will never need to use consumables on any forum. Before Ep 2 you had Faux, GFoC and Second Wife where you were forced to use consumables otherwise you wouldn’t survive. (You had to use consumables on others forums too like PP, PrayPal and Urbane if you weren’t a Troll/didn’t own a DML.) Maybe it’s just because the forums are too easy. |
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Posted On: 03/13/2009 12:44PM | View Nicco's Profile | # | ||||||
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My two highest emo attacks both have a refresh rate of 1. Before episode 2, the second highest had a 2 turn refresh. |
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Posted On: 03/13/2009 12:44PM | View kittiejenn's Profile | # | ||||||
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Secondary statistics were important. With all these new moar files, you can always choose the dearest attack. Level 35 players don’t need cosumables at all now, no matter which forum. Fights were more exciting in Episode I, I would sign that |
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Posted On: 03/13/2009 12:47PM | View Aldo_Anything's Profile | # | ||||||
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Nicco Posted:
On the flipside, I have so much offense and defense I only have like 220 base ego with no equip, 640 after equip. I only need drugs on the lvl 35s and that other one that hits a lot. when you hit for 4500 then 3000 infinitely there’s no challenge. |
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Posted On: 03/13/2009 12:50PM | View TUBSWEETIE's Profile | # | ||||||
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Yeah I think it depends on the refresh rate. On my hacker it’s more like 1-2-3-2-1 and sometimes even 4.
Although for me its the other way around cause I have my attacks on 8-9-0. |
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Posted On: 03/13/2009 12:51PM | View The Baroness's Profile | # | ||||||
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TUBSWEETIE Posted:
I spec to full offense I’m going to pwn any forum level 31 or lower, I spec to about 2k Ego and dump the other upgrade points into offense if I’m going to pwn level 32+ forums. And yeah, I’ve got way too much offense and defense. Log in to see images! |
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Posted On: 03/13/2009 12:52PM | View Nicco's Profile | # | ||||||
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Making forums unpredictable, however, would make ‘stache streaking much more difficult. I would support more strategy to the combat, however, is there a way to add the strategy without making upper level combat so risky that your char may not survive? |
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Posted On: 03/13/2009 12:53PM | View Fortunato's Profile | # | ||||||
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im too lazy to respec, nicco
plus if i use my full visits and run down the 30/20 level forums on the page i’ll get like 80 billion flezz on rollover so the cost of drugs is negated. |
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Posted On: 03/13/2009 12:55PM | View TUBSWEETIE's Profile | # | ||||||
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Fortunato Posted:
That may be possible, but it’s useless because you can get so many Ego.
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Posted On: 03/13/2009 12:57PM | View Nicco's Profile | # | ||||||
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Please don’t turn this thread into another discussion about the CURRENT state of affairs. I want to know what it was like in the past, back when the game was NOT 1-2-1-2 |
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Posted On: 03/13/2009 12:58PM | View MC Banhammer's Profile | # | ||||||
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TUBSWEETIE Posted:
Wouldn’t it be lazier to respec once and not have to buy/use the drugs each time you do a level 35 forum? I don’t remember using a drug since episode 1.
Sorry banhammer: MC Banhammer Posted: It was a lot more interesting doing the hardest forums where you had to save up flezz to buy drugs, then go into combat hoping you had enough to survive the forum.. I don’t remember what attacks I used, I just remembering hoping that the forum would miss so I could attack instead of use a drug to regen.
I think if we had a level 39 forum right now, it would be similar. Wylin edited this message on 03/13/2009 1:02PM |
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Posted On: 03/13/2009 12:59PM | View Wylin's Profile | # | ||||||
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Fortunato Posted:
I don’t think it would be a bad thing for there to be a marginal risk of failure. Of course I wouldn’t want to see that implemented making one clbum invulnerable, which has traditionally been what happened with the huge defense boosts that trolls get.
If ET introduced an option to change clbum for BPs, the waves of conversion to troll by anyone who cares about speed running would be epic. I don’t think that is a good thing balance wise. |
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Posted On: 03/13/2009 1:02PM | View scully's Profile | # | ||||||
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Log in to see images!
Good times.
And yes, it was not just 1-2-1-2-1-2… first of all, your attacks had a higher refresh rate, and also the whole game was much slower (now even the 35 level forums only take you a few attacks/thread, the dangerous thing about them is their damage). Why? One major reason is definitely that the game is much more customizable now. Back in Ep. 1, pumping every single of your Upgrade Points into Offense would result in failure – now it doesn’t. FalCoN edited this message on 03/13/2009 1:12PM |
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Posted On: 03/13/2009 1:10PM | View FalCoN's Profile | # | ||||||
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Relevant old versions of wiki articles:
Camwhore: http://www.forumwarz.com/spoilers/revision/Camwhore/22 Emo Kid: http://www.forumwarz.com/spoilers/revision/Emo_Kid/27 Troll: http://www.forumwarz.com/spoilers/revision/Troll/32 Re-Res have pretty much remained the same. |
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Posted On: 03/13/2009 1:35PM | DEAD fabulous person | # | ||||||
MC Banhammer Posted:
You are right it wasn’t like this before episode 2. Partly it was because every clbum’ strongest attacks had varied refresh rates. At first the episode 2 attacks had different refresh rates as well, but they were changed to 1 after the first attempt at clbum balancing. |
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Posted On: 03/13/2009 2:01PM | View twas's Profile | # | ||||||
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MC Banhammer Posted:
Yeah, gameplay wasn’t nearly as static before ep.2 was introduced. But then, ep.1 had a level cap of 10 as opposed to 35, consumables that actually healed more damage than the forum could deal (if only slightly – but still enough to make the idea of using consumables something other than entirely pointless/unattractive), and more variable refresh rates for the higher-level abilities (among other things). But then on the upside, I don’t know about anyone else, but it did take me quite a bit of time and effort to get to the point where gameplay became static, compared to what it took to just complete episode 1. The Ferv edited this message on 03/13/2009 3:44PM |
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Posted On: 03/13/2009 3:43PM | View The Ferv's Profile | # | ||||||
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Pink floyde killed the game balance and the top end troll move killed any stratagy for them, made it into just a 1-2-1-2 game. |
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Posted On: 03/13/2009 5:22PM | View greggcarson's Profile | # | ||||||