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Evil Trout Let's Tune up Episode 2! <Spoilers Galore!>

twas

Avatar: 40896 2011-11-01 00:47:59 -0400
15

[fine upstanding member of society]

Level 35 Troll

Wher Have My Poor Imaginary Wife and Child Gone

Maybe you should consider removing the junk cap and whether the cost of consumables are what you want them to be.

DODurden

Avatar: Woman's Abs

Level 37 Camwhore

“Legs Wide Open”

The problem is making ep3 fun/hard for players who have millions of flezz and are level 35 without making the game very specially hard for people who are just levelling up.

A new economy could do it, but the solution may be good, old-fashioned gold sinks. Kingdom of Loathing had this problem, so they just made up **** and people dumped billions of currency into them, just because.

-MLF-

Avatar: 83146 Sun Jan 18 18:56:12 -0500 2009
6

Level 60 Hacker

“Cracking Addict”

Fix hackers imo

I started in mid-November, after the “nerfs”, so I have no idea how it was before.

But, on my current configuration, I have spent,

797,879Log in to see images! on hardware (3 beast0rz, 1 wetgear),

155,000Log in to see images! on surgery,

77,351Log in to see images! on books,

4,414Log in to see images!

Totalling, 1,034,644Log in to see images! on just my current configuration. This does not include my auctioning for moar files, or the glbumes I’ve mined for at the Ppwn shop, or even my repairs.

My strongest attack is ipz,

Attack (200 – 210).

Processing Power -7

Refresh 6

—-

My second strongest attack is Recipes for Disaster

Attack 200.

Refresh 8

—-

My third strongest attack is 404

Attack (110 – 130).

Processing Power -3

Refresh 6

—-

The point of that, is to show, that when compared to the other clbumes, hackers are almost crippled, by needing to spend 1,034,644Log in to see images! on equipment, to be able to do 200-210 damage once every 6 turns, and 200 damage once every 8 turns.


Suggestions,

1) Give us another, stronger attack,

2) Make ipz refresh 1,

3) Give hackers another hardware store, so we can get more offense,

4) Give hackers the glbumes store, another 18 offense would really help,

5) Make hardware significantly cheaper,

6) Give hackers more upkeep.

7) Nerf all the other clbumes (excluding permanoob of course).

And on a closing note, whether it’s true or not, I’m not sure, but it’s been said that high luck discourages the acgreat timesulation of very good .moar files. Hackers have naturally high luck, and we could probably use the offense/ego/pp from the moar files the most.

-MLF- edited this message on 02/01/2009 3:12PM

pieyum

Avatar: 104284 Thu Jan 22 21:59:47 -0500 2009
7

[Vacation Hideaway]

Level 33 Hacker

“01001000 01000001 01011000”

Upgrade the hacker starter pack nuff said.

+1 luck

+10 ego

The best starter pack ever right

pieyum

Avatar: 104284 Thu Jan 22 21:59:47 -0500 2009
7

[Vacation Hideaway]

Level 33 Hacker

“01001000 01000001 01011000”

Camwhore

Charisma +5

Offense +1

Emo kid

Charisma +1

Offense +4

Defense +3

Troll

Defense +8

You see the problem

pieyum edited this message on 02/06/2009 8:35PM

batgrenade24-
42

Avatar: Skeleton Smoking
4

Level 64 Troll

“Flame Retarded”

Yeah hackers are really bad. ipz and 404 either need to have shorter refreshes or much better attack.

Mainks

Avatar: 145257 Mon Jun 01 10:56:51 -0400 2009
13

Level 58 Hacker

“Cracking Addict”

MeatLoafFan Posted:

Fix hackers imo

I started in mid-November, after the “nerfs”, so I have no idea how it was before.

But, on my current configuration, I have spent,

Totalling, 1,034,644Log in to see images! on just my current configuration. This does not include my auctioning for moar files, or the glbumes I’ve mined for at the Ppwn shop, or even my repairs.

My strongest attack is ipz,

Attack (200 – 210).

Processing Power -7

Refresh 6

—-

My second strongest attack is Recipes for Disaster

Attack 200.

Refresh 8

—-

My third strongest attack is 404

Attack (110 – 130).

Processing Power -3

Refresh 6

—-

The point of that, is to show, that when compared to the other clbumes, hackers are almost crippled, by needing to spend 1,034,644Log in to see images! on equipment, to be able to do 200-210 damage once every 6 turns, and 200 damage once every 8 turns.


Suggestions,

1) Give us another, stronger attack,

2) Make ipz refresh 1,

3) Give hackers another hardware store, so we can get more offense,

4) Give hackers the glbumes store, another 18 offense would really help,

5) Make hardware significantly cheaper,

6) Give hackers more upkeep.

7) Nerf all the other clbumes (excluding permanoob of course).

And on a closing note, whether it’s true or not, I’m not sure, but it’s been said that high luck discourages the acgreat timesulation of very good .moar files. Hackers have naturally high luck, and we could probably use the offense/ego/pp from the moar files the most.

you barely do any damage? I’m what a lvl 31 and I can almost 1 hit any forum up to a 28.

Its all in setup and configuration.

Whats your stats?

Offense 158

Defense 156

Luck 64

Frugality 4

Charisma 41

Upkeep 1

This is crap stats and I still hit for anywhere from 2800 to 900 a smack on about any forum.

If you have issues at lvl 35 man rethink your layout.

I can kill any forum equal to my level and probably do it without using meds.

As for my suggestion on here I think it hasn’t been said.

I think we should allow trading of gear (like via tubmail) to our alts a a charge from both parties.

Like from me to my alt I’d spend 1/2 the items value, but the alt would get a cod to pick it up maybe like 1/4 of the items value.

I know why there’s no trading between alts, I am aware of that.

To counter this maybe restrict the good allowed to trade, or limit them to normal shop items, nothing episode 2 wise. Including no consumers-coop items.

Just a thought, or a take on that if you would.

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