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1% repair trick: legit strategy, or cheating? | |||||||
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Curious. Discuss. |
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Posted On: 08/08/2008 4:39PM | View URMOMLAWL's Profile | # | ||||||
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Evil Trout Posted: |
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Posted On: 08/08/2008 4:44PM | DEAD fabulous person | # | ||||||
K. It wasn’t answered which part was considered the exploit. Is there a cap on how many deliveries you can hold w/out selling?
The ideal fix would be to make equipment no longer function at 0%, even during an attack, no? |
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Posted On: 08/08/2008 7:44PM | View URMOMLAWL's Profile | # | ||||||
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The way I’ve read it, the mechanic is intended, but was not intended for that purpose. In other words, yes it is legit and you should be able to repair things to whatever percentage you can using all the flezz on hand, even if it only repairs them by a percent or two. This is pretty necessary for those going through the initial game where at times you literally have 20 flezz and just do what you can.
Holding all your stuff as items and doing the repair to 1% was not the intended purpose, but it’s not illegal as it uses a simple and universal game mechanic. CZ has implied that at some point in the future this won’t be possible.
I believe you can keep 50 unique junk items on hand, with an unlimited quantity of each, before you start having problems with deliveries.
In my opinion, it is extremely inconvenient to sit with zero flezz all the time, and I can’t see why anyone would bother if they weren’t a DML owning troll. Emo stuff takes forever to break, Camwhores make enough flezz to repair stuff to full all the time. I run around using my extremely breakable Harris Piltons on all the time and when they break, I just repair them.
Realistically, the DML is an uber item, but even given it’s epic nature the repair costs are on the insane side. |
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Posted On: 08/08/2008 11:28PM | View scully's Profile | # | ||||||