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Night Gaunt's Flamebate Posts
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(D&D 3.0) The City“Um,” he stutters a bit. “They are, um, well they’ve been known to use maggots in rituals for some rather unsavory deeds. Anyway,” he says in an attempt to switch focus, “don’t touch the maggots.” (view post) |
11/18/2007 | |
(D&D 3.0) The CityAdin stares at the corpse for a moment in silence. Finally he gives an answer. “Have you ever heard of the Vasharan?” (view post) |
11/18/2007 | |
(D&D 3.0) The City[b]Roll a religion check to see if Adin can think this has anything to do with religious ritual perhaps.[b]Adin carefully taps the handle against a rib to shake off the worms. “I think,” he says quietly, “that you should not touch these false maggots.” (view post) |
11/18/2007 | |
(D&D 3.0) The CityAdin reals back a bit surprised at the finding. He grips the handle and carefully prods at the squirming mbum all the while muttering, “how interesting!” (view post) |
11/18/2007 | |
(D&D 3.0) The CityOOC: I’ll be up for another 40 minutes or so but then bedtime for me too. (view post) |
11/18/2007 | |
(D&D 3.0) The City“I can’t say for sure how long he’s been here. Quite some time but the corpse has not been surrounded by insects at all. That is very strange, it might have contributed to the rate of decay as well.” (view post) |
11/18/2007 | |
(D&D 3.0) The City“Yes, I’m sure your dainty little fingers couldn’t possibly ever do real work.” Adin turns to the other person in the cell that isn’t annoying him right now. “You. Can you get this infernal armor off?” (view post) |
11/18/2007 | |
(D&D 3.0) The City“Can you give me a hand with this armor?” Adin say flailing a bit. “Actually, wait… well…” he trails on and off trying to figure something out in his head. “This corpse might be diseased. I mean, I don’t see any obvious signs of death at least.” He frowns, “maybe poison…” he adds to himself. (view post) |
11/18/2007 | |
(D&D 3.0) The Cityposted too soon (view post) |
11/18/2007 | |
(D&D 3.0) The CityAdin smiles a bit and grabs the remains of the hilt. “This’ll have to do since the damnable guards took my tools” he says to himself as usual. He attempts to remove the chainmail as Timothy sidles up to the body as well. Adin shoots him a meaningful look. “You’ll do well to wait until my new corpse is undressed”. (view post) |
11/18/2007 | |
(D&D 3.0) The CityAdin starts to poke around in the disgusting hay, brushing it around with his shoe. (view post) |
11/18/2007 | |
(D&D 3.0) The City“I’m not a necrophiliac as you seem to be” he says in answer. “I am a necromancer if you must know and I…” he stops suddenly and stares at the corner of the room with the straw. “There’s something…” he trails off again clearly just muttering to himself now. He get up and moves towards the corner to examine the straw. (view post) |
11/18/2007 | |
(D&D 3.0) The City“Adin” he says while still looking at the gnome. “Hey gnome, if you die here, can I have your corpse?” (view post) |
11/18/2007 | |
(D&D 3.0) The CityAdin realizes he won’t get any peace with a gnome screaming just far enough away that he can’t do anything to shut him up permanently. He looks at the gnome but something catches his eyes. “Those are some nice robes you’ve got there.” (view post) |
11/17/2007 | |
D&D Interest CheckSabre_Justice Posted: And we still live in our parents basements and practice our music until after midnight in the garage.
And we don’t turn down the bbum when they ask us to. Log in to see images! (view post) |
11/17/2007 | |
(D&D 3.0) The City“Useless,” Adin sighed to the air as he turned to sit by the bars. He continued talking softly to himself, “I wonder who would know where those children are buried…” (view post) |
11/17/2007 | |
(D&D 3.0) The City“You burnt down an orphange?” Adin rudely interrupted. “Recently? And were there children in there? Did they die? What of their remains? Were the bodies charred to a crisp or were they still salvageable?” He spoke quickly and added, “and where are they buried?” (view post) |
11/17/2007 | |
(D&D 3.0) The CityAdin Cenbuma (Wizard 4) Human Male Age: 30 Familiar’s Name: Reginald (Rat) STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 12 (+1) CHA 10 (+0) AC 12 + 2 Dex Bonus Initiative: 12 (+2 Dex) Fortitude: +05 (1 base + 2 Con + 2 Rat) Reflex: +03 (1 base + 2 Dex) Willpower: +05 (4 base + 1 Wis) Base Attack Bonus: +2 Melee Attack: +3 Glath +4 1d4+2 19-20/x2 Ranged Attack: +4 School Specialization: Necromancy Prohibited School: Enchantment Languages --------- Common Draconic Elven Dwarven Halfling Skills (42) ----------- Alchemy 10 (7 ranks + 3 Int) Concentration 9 (7 ranks + 2 Con) Knowledge (Religion) 10 (7 ranks + 3 Int) Knowledge (City) 11 (7 rank + 3 Int) Scry 10 (7 ranks + 3 Int) Spellcraft 10 (7 ranks + 3 Int) ------------------------------------------ Feats ----- Skill Focus [Knowledge (Religion)] +2 to checks for that area Silent Spell Can cast a spell without verbal components Enlarge Spell A spell has its range doubled Scribe Scroll (free) Ability to scribe scrolls Equipment --------- Alchemist’s Lab 500gp - Alchemist’s Fire x5 100gp - Artisan’s Outfit 1gp - Bracers of Armor +1 1000gp - Candles x100 1gp 10lb Glath: Dagger +1 2302gp 1lb Pearl of Power II 2000gp - Potion of Cure Moderate Wounds x3 900gp - Spellbook 15gp 3lb Scrolls 1800gp - Wand of Detect Magic 375gp - ---------------------------------------------------------- Total: 14lb Remaining: 6gp Scroll List ----------- 1st-Level Arcane Spells: Burning Hands x2 25 gp Change Self x2 25 gp Detect Secret Doors x2 25 gp Detect Undead x2 25 gp Summon Monster I 25 gp Spider Climb x2 25 gp 2nd-Level Arcane Spells: Blindness/Deafness 150 gp Cat’s Grace x2 150 gp Detect Thoughts 150 gp Invisibility 150 gp Protection from Arrows 150 gp Spectral Hand 150 gp Summon Monster II x2 150 gp Summon Swarm 150 gp Spells ------ Cantrips (4+1) Resistance Mage Hand x1 Read Magic Disrupt Undead x4 Level 1 (4+1) Cause Fear x3 Magic Missle x2 Ray of Enfeeblement x1 Shield Level 2 (3+1) Bull’s Strength x1 Invisibility Melf’s Acid Arrow x1 Darkvision x1
[i]Adin is fairly unremarkable in appearance. He’s going a bit grey and can never seem to find the time to shave. He’s thin and a little pale and keeps to himself. Adin wears peasant clothes with an artisan’s smock. He always seems preoccupied and the few friendly neighbors he has quickly learned not to ask him what he’s thinking about. Adin’s parents died while he was young. He was sent to live with a distant cousin who cared more about her own children than she did about him. Still, on the day he proclaimed to his cousin that he wanted to leave she gave him a sizable amount of gold as a parting gift on the condition that he’d never return. Adin moved to the opposite side of the city and entered academy. It was in the academy library that he learned of Liches. He believed that his deepest fear of dying could finally be solved and since then, Adin has thrown every last gold piece and spare moment he’s had into becoming the greatest necromancer in all the world. Surely then he’ll find the secret to becoming a Lich, at least, that’s what he believes. Meanwhile, he’s taken residence in a small place on Cross Street where he experiments and studies the dead. He makes some gold by selling bodies or parts of bodies to medical schools under the table. Adin’s best and likely his only friend, is his rat familiar by the name of Reginald.[/i] (view post) |
11/17/2007 | |
ITT timemachine, next stop:1886Mysterymeat Posted: well i wear skirts alot so its prolly not that different (view post) |
11/17/2007 | |
ITT timemachine, next stop:1886it would be pretty cool to live in 1886 cause then my mom wouldn’t **** at me for wearing a corset to go out. (view post) |
11/17/2007 |