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Invariel's Flamebate Posts
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Domination re-work idea: Excellent Strategical Change or ****tiest Suggestion Ever?The whole reason that alternate characters are shoved into different brackets, if at all possible, is to prevent multiple characters of the same player from having too much of an advantage in Domination.
Preventing alternate characters from being able to participate in Domination at all will certainly reduce bracket sizes at the cost of making people who have paid for alts for Domination pretty angry. (view post) |
06/09/2008 | |
Domination re-work idea: Excellent Strategical Change or ****tiest Suggestion Ever?In addition to what Kittiejenn has posted above, it takes an amazing amount of time and coordination to succeed at vanilla raiding. Being able to hold a group together for eight hours to reap the rewards of that dedication isn’t easy, and punishing players for taking the time to play the game for Domination isn’t a wise design choice. (view post) |
06/09/2008 | |
Can you tell me how...Turn left at Albuquerque. (view post) |
06/03/2008 | |
New Domination Card SuggestionsThank you for finally killing this thread. (view post) |
06/03/2008 | |
bumHOLE IS OVERPOWEREDAdd a card that disables the target for the rest of the domination round. (view post) |
06/02/2008 | |
New Domination Card SuggestionsAs I have posted on another thread, I think the cards we already have could use a bit of tweaking, to make them more worthwhile to spend four scoops on. Here’s my suggestion, as pulled from that other thread:
bumhole destroys twelve scoops as follows: Destroyer destroys two chosen scoops from one player. [new]Lotus Position generates three scoops of one flavour. Modest Improvement generates two chosen scoops. Peeping Tom lists all of one opponent's cards and lets you: Shield protects you from the card type of your choice: Shotgun destroys two random scoops from each of two players. Switcheroo stays the same because it's cosmetic. Thief steals from each of two players one scoop of a chosen flavour.
Quite simply, the thing to remember is that every card you buy costs you four scoops. The reward needs to be close to four scoops (and preferably less than four) to be anything resembling balanced, and most of the existing cards already do that. (view post) |
06/01/2008 | |
Can we please change the endtime of domination rounds?Swapping the end times by six hours per week might not be a bad idea; each time zone group would receive their own “time to shine” (har har har) several times during a season, and this would probably be beneficial to everyone equally. (Or equally punishing to everyone.) (view post) |
05/31/2008 | |
Can we please change the endtime of domination rounds?scullyangel Posted: |
05/31/2008 | |
Can we please change the endtime of domination rounds?kittiejenn Posted:
I could.
From a design standpoint, each of the cards costs four scoops (of whichever colour you happen to be bashing this week), and rewards you with a lesser amount of scoops, with two obvious exceptions.
Allow me to break it all down in a long post that nobody will read.
The Destroyer: Costs four scoops. Destroys one of your choice. Net "loss" of 3 scoops. The Shotgun: Costs four scoops. Destroys two at random. Cannot be used against a player with one scoop. Net "loss" of 2 scoops. TMI: Costs four scoops. Gain two scoops of your choice. Net "loss" of 2 scoops. The Thief: Costs four scoops. Steal 1 scoop from opponent. Net "loss" of 2 scoops against that opponent. Net "loss" of 3 scoops elsewhere in the bracket. Peeping Tom: Costs four scoops. Gives some mostly pointless information. Net "loss" of 4 scoops. The Switcheroo: Costs four scoops. Swaps scoop totals. Ideal for getting antifreeze scoops. Net "loss" of 4 scoops. The Shield: Costs four scoops. Protects you from someone spending four scoops. Net "cost" of 3, 2, or -6 scoops. The bumhole: Costs four scoops. Destroys ten scoops of highest-totaled opponent. Net "gain" of 6 scoops against the opponent. Net "loss" of 4 scoops elsewhere in the bracket.
The only cards in that list that have a gain greater than their potential cost are the Shield and the bumhole, with the Shield potentially saving you a total of six scoops (ten, minus the four you paid) and the bumhole destroying ten at the cost of four, giving you a net gain of six scoops. While it might be argued that one cancels out the other, this is rarely the case as players don’t open up their card bumaults with the bumhole card. Shotguns, Thieves and Destroyers plink shields away and bumholes hit once unguarded.
While the bumhole specifically exists to handle players with high scoop counds, they are reminiscent of the blue shell of Mario Kart fame, coming along to pimp slap the player in first place, so that the guys in second, third and fourth can drive on by.
While removing the Shield and bumhole cards would be directly beneficial to members of larger raiding klans (including Brainfreeze), these cards imbalance the system that governs the other existing cards.If the effects of all of the cards were reconsidered using bumhole and Shield as the baseline, there might be a more fun Domination game to be played.
Consider, if you will, the following mock-up of a possible re-imagining of the cards: bumhole destroys twelve scoops at random: - six from the top player in the bracket - three from the second and third highest players in the bracket. Shield protects you from the card type of your choice: - bumhole - Destroyer - Shotgun - Thief Peeping Tom lists all of one opponent's cards and lets you: - steal one card at random - break an active shield at random Destroyer destroys two chosen scoops from one player. Shotgun destroys two random scoops from each of two players. Modest Improvement generates two chosen scoops. [new]Lotus Position generates three scoops of one flavour. Thief steals from each of two players one scoop of a chosen flavour. Switcheroo stays the same because it's cosmetic.
The concept of the cards, with this sort of re-imagining is that you have more ability to do damage within your bracket, while also giving you cards that reward you in a way that is closer to what you spend for them.
By spreading the damage of the bumhole out, multiple people get hit, moving more people into places of contention for medals.
By thinning the effectiveness of the Shield, players can be more specific as to what they are trying to prevent.
By allowing the Peeping Tom to break shields or steal cards, the card becomes useful for more than listing someone’s holdings in the domination team stall.
By having more cards affect multiple players in the bracket, there is more of a sense of “self” within the bracket, reducing the effectiveness of klan co-ordination to win medals without eliminating that aspect of play.
The problem with Domination isn’t the time that the match ends or the ability to hoard cards until the last day. It’s that some of the cards are ridiculously powerful when compared to the other cards that are available. Level the playing field by levelling the power of the cards. (view post) |
05/31/2008 | |
Where'd you get the pics from?It’s probably some sort of adolescent samurai turtle, which means it’s likely named after a Renaissance artist. (view post) |
05/30/2008 | |
Last post wins 3 BPPosting in an insignificant thread. (view post) |
05/28/2008 | |
Sorting cardsEven a new page from the Domination Link, “View my cards”, with sortability or tallies, would make card use so much easier. (view post) |
03/20/2008 | |
New Card OptionIt would be very nice if, after spending four scoops on a Domination card and seeing two cards that you absolutely do not want (say, Switcheroo vs. Peeping Tom), that you could choose instead to lose one scoop (random or selected) to get one random card.
Even without removing the offered cards from the pool of possible cards, this would be a very strategic option for people with few and many cards, and it would certainly lessen the sting of seeing cards you have stocked up on simply because you never bother to use them.
Finally, would it be too much trouble to add a link to the end of the card buying process that would return you to the card buying page? Something like, “Buy this card and buy another!” beside “Buy this card!”? It’d make mbum purchasing cards so much easier. (view post) |
03/19/2008 | |
holy **** i forgot the team I was onI’m not sure how you got any medals (really, not trying to be an bumhole) as I received four. Still, good on you! (And it was only 175 vanilla. Minus a few card attacks.) (view post) |
03/13/2008 | |
Go Flamers GoMeow. From one cat-herder to another. (view post) |
03/11/2008 |
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