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ElGrande's Flamebate Posts
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CLOSED: Last mammary glands Win 3-5 BP! NSFW -- The contest is closed, but you can keep on posting mammary glandsEpic ThreadLog in to see images! (view post) |
02/13/2010 | |
Hey, I *liked* the ET Atari 2600 game!Confession time:
I actually LIKED the ET Atari game when it came out.
It’s repetitive and dated by today’s standards… like 99% of Atari 2600 games. Seriously, it’s more fun than most “clbumic” Atari games! (view post) |
01/27/2010 | |
Forumwarz: Celebrating two full years of love, learning and lulz.Happy Birthday… “too old”! (view post) |
10/31/2009 | |
forumwarz is worth about $4 in my opinionChilePepino Posted:
Yeah, that is really expensive. Most theaters around here are $11-12. Obviously if you spring for popcorn/soda/candy you break the $15 barrier pretty fast.
Going to the movies is a pretty expensive form of entertainment unless you start comparing it to concerts and live theater. Heck, I spend about $15 a MONTH on Netflix, and can pop my own popcorn! (view post) |
10/28/2009 | |
New Card DiscussionBINGEBOT 2015 Posted: With this set you have to compare their relative efficiency to the current existing cards and their relative distribution. -Croughing Coward is tactically interesting at the price of being very scoop inefficent. Overall fairly limited use and pretty low power. -Box of Chocolates is potentially potent for balancing out min scoops. The 3/4 return is nice, although modest improvement is probably better overall. Also potentially nice for storing scoops in cards to stay out of the lead and avoid being bumholed. -Crazy Cooter is a Troll’s dream. It also has an incredibly high untargeted destruction efficiency (9, 12 or 16 scoops as currently written depending on X for 4 scoops spent) at present. Of course, if the player can be one of the random characters it makes it all the more chaotic. Probably useless for anyone actually trying to medal except perhaps as a day 1 play. -male reproductive organshot is sort of a generic shield. Very potentially useful for teammates who aren’t trying to medal themselves in protecting their leader. Could be a rule programming nightmare with various interactions. Also, would its effects be publicly displayed, or only revealed when broken? I bumume it wouldn’t stack, as two male reproductive organshots in a row would just cancel each other out. Interesting, but possibly headache inducing. -Personal bumistant is pretty simple. It’s only useful on the final day or so, but arguably more powerful than the peeping tom for planning strategy.
All these cards are pretty well balanced in terms of power. If all were implemented I would suggest adding 1 to the number of card choices players get or implementing the ideas of +1 scoop to “muligan” or spend 6 total to pick and choose (although the 6 scoop to choose rule has some serious risks with bumholes and shields)
BINGEBOT 2015 Posted: Mirror Mirror and Pbum the Buck are potentially quite powerful. It might be easy enough to play around by leading with weaker attacks like the thief. As “super shields” I imagine for game rules if implemented they would need to be treated as shields.
Most of the others are slightly more powerful versions of their 4 scoop cousins that don’t really justify 2x the cost. Card Thief is a strictly better version of Self-destructor the same way The Thief is a strictly better version of the Destroyer. In both cases I think I’d rather just have 2 stray bullets. Feminine Caller is probably overpriced for what it does. I’d rather just buy two attack cards and break two shields than slip past one for 8 scoops.
Most of these are Troll cards. For the price, Erection and Flacid are actually worse than Modest Improvement. Spread the Love is probably worse than 2 bumholes. Counter-strike could potentially be a 4 scoop card bumuming it doesn’t actually block the attack in question – it’s basically just an “auto-shotgun” at twice the price. Some of the re-direction cards could have weird interaction rules with each other.
I apologize for mostly being critical without actually offering my own ideas. Conceptually I find a lot of these cards interesting, and balancing the power levels is tricky but usually possible once an idea is decided to be “good”.
Perhaps more of the “Super” 8 scoop cards should effect the entire bracket? Things like “Destroy 10 scoops at random from every player” or “Randomly take X (2 or 3?) scoops from everyone in the top half of the bracket and give X to everyone in the bottom half” have potential to shake things up and make a lot of friends and enemies. If all the Super cards do is give you 1.5x the effect of an existing 4 scoop card for twice the price, they’re not going to see much play. (view post) |
10/20/2009 | |
New (and improved) Domination Enhancements Thread“I don’t know if 1000 is the magic number, maybe it’s 600? Whatever it is, yes I think that it would even out the game and make it more about strategy (how do you use your scoops) and less about “how can I ‘game’ the system to get the most possible scoops” (It was always my intent for the game to be more about Strategy and less about exploits).
Once this system is in place we can easily focus on more goals (Fibonacci, most destruction, highest natural total [no cards]), better cards or card options (pay 4 for a card, if you don’t like the 3 you got pay 1 to get 3 new choices, pay 6 and choose the card you want) and new themes (themes that aren’t just testing bug fixes, but rather that are actually fun and improve the game)”
From a game design perspective you can go one of two ways with regards to scoops and cards. At present, Domination is heavily a resource gathering game, where those who most efficiently gather scoops will generally be able to medal. These resources are tied closely to and reward various in-game actions. This does have the nice effect of rewarding people who plan and play well, but does have the pistachio streak situation at the highest levels.
The max scoop idea could potentially slam the game in the opposite direction, where resources are trivial to acgreat timesulate and most halfway decent players hit their limit. At that point you’re no longer rewarding resource gathering but making it sort of a side-show to the “real” action.
Perhaps the ideal scenario is to have a situation where at the highest levels resource gathering is trivial but the max is high enough that it’s not readily achievable by anyone actually trying.
Given the current card structure, the actual gameplay of domination isn’t interesting enough if you bumume an even resource base amongst players. It’s kind of like a Dragonball Z battle… a week of building up to a frantic final day of battle. The most interesting things that happen during a week are when someone trolls and burns all their scoops to just attack whoever and throws that week. (view post) |
10/20/2009 | |
How many sexual partners have you had?Something like 25. It depends if you only count happy endings or not. (view post) |
10/20/2009 | |
Trolling Domination is just too easy.A cunning player can take steps not to avoid being in the lead until the last minute to avoid the bumhole card. And bumuming they can pick up a trophy, they will be moved out of the brackets containing those who have no interest in playing to win. (view post) |
09/23/2009 | |
30 Days of INCIT. Win up to 30 BPOk, Ill actually try this INCIT thing. (view post) |
09/21/2009 |